فهرست منبع

Changed order of materials in WebGL materials demo.

As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
alteredq 14 سال پیش
والد
کامیت
25b47616fa
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      examples/webgl_materials.html

+ 1 - 1
examples/webgl_materials.html

@@ -71,6 +71,7 @@
 				generatedTexture.needsUpdate = true;
 
 				var materials = [];
+				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshNormalMaterial( ) );
@@ -84,7 +85,6 @@
 
 				materials.push( new THREE.MeshDepthMaterial() );
 				materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 
 				// Spheres geometry