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Changed order of materials in WebGL materials demo.

As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
alteredq 14 anni fa
parent
commit
25b47616fa
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      examples/webgl_materials.html

+ 1 - 1
examples/webgl_materials.html

@@ -71,6 +71,7 @@
 				generatedTexture.needsUpdate = true;
 
 				var materials = [];
+				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshNormalMaterial( ) );
@@ -84,7 +85,6 @@
 
 				materials.push( new THREE.MeshDepthMaterial() );
 				materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 
 				// Spheres geometry