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Changed order of materials in WebGL materials demo.

As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
alteredq 14 éve
szülő
commit
25b47616fa
1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      examples/webgl_materials.html

+ 1 - 1
examples/webgl_materials.html

@@ -71,6 +71,7 @@
 				generatedTexture.needsUpdate = true;
 
 				var materials = [];
+				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshNormalMaterial( ) );
@@ -84,7 +85,6 @@
 
 				materials.push( new THREE.MeshDepthMaterial() );
 				materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 
 				// Spheres geometry