Jelajahi Sumber

Changed order of materials in WebGL materials demo.

As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
alteredq 14 tahun lalu
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25b47616fa
1 mengubah file dengan 1 tambahan dan 1 penghapusan
  1. 1 1
      examples/webgl_materials.html

+ 1 - 1
examples/webgl_materials.html

@@ -71,6 +71,7 @@
 				generatedTexture.needsUpdate = true;
 
 				var materials = [];
+				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 				materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ) );
 				materials.push( new THREE.MeshNormalMaterial( ) );
@@ -84,7 +85,6 @@
 
 				materials.push( new THREE.MeshDepthMaterial() );
 				materials.push( new THREE.MeshBasicMaterial( { map: generatedTexture } ) );
-				materials.push( new THREE.MeshLambertMaterial( { map: generatedTexture } ) );
 
 				// Spheres geometry