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@@ -11,32 +11,51 @@
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<div id="container"></div>
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<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lightning strike</div>
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- <script src="../build/three.js"></script>
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-
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- <script src="js/WebGL.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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- <script src='js/libs/dat.gui.min.js'></script>
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- <script src="js/controls/OrbitControls.js"></script>
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- <script src="js/geometries/LightningStrike.js"></script>
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- <script src="js/objects/LightningStorm.js"></script>
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- <script src="js/math/SimplexNoise.js"></script>
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- <script src="js/shaders/CopyShader.js"></script>
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- <script src="js/postprocessing/EffectComposer.js"></script>
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- <script src="js/postprocessing/RenderPass.js"></script>
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- <script src="js/postprocessing/ShaderPass.js"></script>
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- <script src="js/postprocessing/OutlinePass.js"></script>
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-
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- <script>
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-
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- if ( WEBGL.isWebGLAvailable() === false ) {
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-
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- document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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-
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- }
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+ <script type="module">
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+ import {
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+ AmbientLight,
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+ BoxBufferGeometry,
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+ BufferGeometry,
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+ Clock,
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+ Color,
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+ ConeBufferGeometry,
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+ CubeReflectionMapping,
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+ CubeTextureLoader,
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+ CylinderBufferGeometry,
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+ DirectionalLight,
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+ DoubleSide,
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+ Float32BufferAttribute,
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+ Mesh,
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+ MeshBasicMaterial,
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+ MeshLambertMaterial,
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+ MeshPhongMaterial,
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+ MeshPhysicalMaterial,
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+ PerspectiveCamera,
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+ PlaneBufferGeometry,
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+ PointLight,
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+ Raycaster,
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+ RGBFormat,
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+ Scene,
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+ Sphere,
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+ SphereBufferGeometry,
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+ Vector2,
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+ Vector3,
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+ WebGLRenderer
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+ } from "../build/three.module.js";
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+
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+ import Stats from './jsm/libs/stats.module.js';
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { LightningStrike } from './jsm/geometries/LightningStrike.js';
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+ import { LightningStorm } from './jsm/objects/LightningStorm.js';
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+ import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
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+ import { RenderPass } from './jsm/postprocessing/RenderPass.js';
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+ import { OutlinePass } from './jsm/postprocessing/OutlinePass.js';
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var container, stats;
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- var camera, scene, renderer, composer, gui;
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+ var scene, renderer, composer, gui;
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var currentSceneIndex = 0;
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@@ -48,12 +67,10 @@
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createStormScene
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];
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- var textureLoader;
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-
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- var clock = new THREE.Clock();
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+ var clock = new Clock();
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- var raycaster = new THREE.Raycaster();
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- var mouse = new THREE.Vector2();
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+ var raycaster = new Raycaster();
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+ var mouse = new Vector2();
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init();
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animate();
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@@ -62,7 +79,7 @@
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container = document.getElementById( 'container' );
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- renderer = new THREE.WebGLRenderer();
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+ renderer = new WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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@@ -71,15 +88,13 @@
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container.appendChild( renderer.domElement );
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- composer = new THREE.EffectComposer( renderer );
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+ composer = new EffectComposer( renderer );
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stats = new Stats();
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container.appendChild( stats.dom );
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window.addEventListener( 'resize', onWindowResize, false );
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- textureLoader = new THREE.TextureLoader();
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-
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createScene();
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}
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@@ -108,10 +123,12 @@
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function createGUI() {
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if ( gui ) {
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+
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gui.destroy();
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+
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}
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- gui = new dat.GUI( { width: 350 } );
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+ gui = new GUI( { width: 350 } );
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var sceneFolder = gui.addFolder( "Scene" );
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@@ -126,7 +143,7 @@
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} );
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scene.userData.timeRate = 1;
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- sceneFolder.add( scene.userData, 'timeRate', scene.userData.canGoBackwardsInTime ? -1 : 0, 1 ).name( 'Time rate' );
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+ sceneFolder.add( scene.userData, 'timeRate', scene.userData.canGoBackwardsInTime ? - 1 : 0, 1 ).name( 'Time rate' );
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sceneFolder.open();
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@@ -140,7 +157,9 @@
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scene.userData.lightningColor.b * 255
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];
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graphicsFolder.addColor( scene.userData, 'lightningColorRGB' ).name( 'Color' ).onChange( function ( value ) {
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+
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scene.userData.lightningMaterial.color.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
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+
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} );
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scene.userData.outlineColorRGB = [
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scene.userData.outlineColor.r * 255,
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@@ -148,7 +167,9 @@
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scene.userData.outlineColor.b * 255
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];
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graphicsFolder.addColor( scene.userData, 'outlineColorRGB' ).name( 'Glow color' ).onChange( function ( value ) {
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+
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scene.userData.outlineColor.setRGB( value[ 0 ], value[ 1 ], value[ 2 ] ).multiplyScalar( 1 / 255 );
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+
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} );
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graphicsFolder.open();
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@@ -224,7 +245,7 @@
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function createOutline( scene, objectsArray, visibleColor ) {
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- var outlinePass = new THREE.OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, scene.userData.camera, objectsArray );
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+ var outlinePass = new OutlinePass( new Vector2( window.innerWidth, window.innerHeight ), scene, scene.userData.camera, objectsArray );
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outlinePass.edgeStrength = 2.5;
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outlinePass.edgeGlow = 0.7;
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outlinePass.edgeThickness = 2.8;
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@@ -242,24 +263,24 @@
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function createConesScene() {
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- var scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x050505 );
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+ var scene = new Scene();
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+ scene.background = new Color( 0x050505 );
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scene.userData.canGoBackwardsInTime = true;
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- scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 200, 100000 );
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+ scene.userData.camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 200, 100000 );
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// Lights
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- scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
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- scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
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+ scene.userData.lightningColor = new Color( 0xB0FFFF );
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+ scene.userData.outlineColor = new Color( 0x00FFFF );
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- var posLight = new THREE.PointLight( 0x00ffff, 1, 5000, 2 );
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+ var posLight = new PointLight( 0x00ffff, 1, 5000, 2 );
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scene.add( posLight );
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// Ground
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- var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 200000, 200000 ), new THREE.MeshPhongMaterial( { color: 0xC0C0C0, shininess: 0 } ) );
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+ var ground = new Mesh( new PlaneBufferGeometry( 200000, 200000 ), new MeshPhongMaterial( { color: 0xC0C0C0, shininess: 0 } ) );
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ground.rotation.x = - Math.PI * 0.5;
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scene.add( ground );
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@@ -274,23 +295,23 @@
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scene.userData.camera.position.set( 5 * coneHeight, 4 * coneHeight, 18 * coneHeight );
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- var coneMesh1 = new THREE.Mesh( new THREE.ConeBufferGeometry( coneHeight, coneHeight, 30, 1, false ), new THREE.MeshPhongMaterial( { color: 0xFFFF00, emissive: 0x1F1F00 } ) );
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+ var coneMesh1 = new Mesh( new ConeBufferGeometry( coneHeight, coneHeight, 30, 1, false ), new MeshPhongMaterial( { color: 0xFFFF00, emissive: 0x1F1F00 } ) );
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coneMesh1.rotation.x = Math.PI;
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coneMesh1.position.y = conesDistance + coneHeight;
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scene.add( coneMesh1 );
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- var coneMesh2 = new THREE.Mesh( coneMesh1.geometry.clone(), new THREE.MeshPhongMaterial( { color: 0xFF2020, emissive: 0x1F0202 } ) );
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+ var coneMesh2 = new Mesh( coneMesh1.geometry.clone(), new MeshPhongMaterial( { color: 0xFF2020, emissive: 0x1F0202 } ) );
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coneMesh2.position.y = coneHeightHalf;
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scene.add( coneMesh2 );
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// Lightning strike
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- scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
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+ scene.userData.lightningMaterial = new MeshBasicMaterial( { color: scene.userData.lightningColor } );
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scene.userData.rayParams = {
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- sourceOffset: new THREE.Vector3(),
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- destOffset: new THREE.Vector3(),
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+ sourceOffset: new Vector3(),
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+ destOffset: new Vector3(),
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radius0: 4,
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radius1: 4,
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minRadius: 2.5,
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@@ -319,38 +340,40 @@
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scene.userData.recreateRay = function () {
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if ( lightningStrikeMesh ) {
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+
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scene.remove( lightningStrikeMesh );
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+
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}
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- lightningStrike = new THREE.LightningStrike( scene.userData.rayParams );
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- lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
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+ lightningStrike = new LightningStrike( scene.userData.rayParams );
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+ lightningStrikeMesh = new Mesh( lightningStrike, scene.userData.lightningMaterial );
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outlineMeshArray.length = 0;
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outlineMeshArray.push( lightningStrikeMesh );
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scene.add( lightningStrikeMesh );
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- }
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+ };
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scene.userData.recreateRay();
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// Compose rendering
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composer.passes = [];
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- composer.addPass( new THREE.RenderPass( scene, scene.userData.camera ) );
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+ composer.addPass( new RenderPass( scene, scene.userData.camera ) );
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createOutline( scene, outlineMeshArray, scene.userData.outlineColor );
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// Controls
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- var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
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- controls.target.y = ( conesDistance + coneHeight ) * 0.5
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+ var controls = new OrbitControls( scene.userData.camera, renderer.domElement );
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+ controls.target.y = ( conesDistance + coneHeight ) * 0.5;
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controls.enableDamping = true;
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controls.dampingFactor = 0.25;
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scene.userData.render = function ( time ) {
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// Move cones and Update ray position
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- coneMesh1.position.set( Math.sin( 0.5 * time ) * conesDistance * 0.6, conesDistance + coneHeight, Math.cos( 0.5 * time ) * conesDistance * 0.6 );
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+ coneMesh1.position.set( Math.sin( 0.5 * time ) * conesDistance * 0.6, conesDistance + coneHeight, Math.cos( 0.5 * time ) * conesDistance * 0.6 );
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coneMesh2.position.set( Math.sin( 0.9 * time ) * conesDistance, coneHeightHalf, 0 );
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lightningStrike.rayParameters.sourceOffset.copy( coneMesh1.position );
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lightningStrike.rayParameters.sourceOffset.y -= coneHeightHalf;
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@@ -368,8 +391,7 @@
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composer.render();
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- }
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- else {
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+ } else {
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renderer.render( scene, scene.userData.camera );
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@@ -385,48 +407,48 @@
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function createPlasmaBallScene() {
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- var scene = new THREE.Scene();
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+ var scene = new Scene();
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scene.userData.canGoBackwardsInTime = true;
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- scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 100, 50000 );
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+ scene.userData.camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 100, 50000 );
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- var ballScene = new THREE.Scene();
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- ballScene.background = new THREE.Color( 0x454545 );
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+ var ballScene = new Scene();
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+ ballScene.background = new Color( 0x454545 );
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// Lights
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- var ambientLight = new THREE.AmbientLight( 0x444444 );
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+ var ambientLight = new AmbientLight( 0x444444 );
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ballScene.add( ambientLight );
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scene.add( ambientLight );
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- var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
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+ var light1 = new DirectionalLight( 0xffffff, 0.5 );
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light1.position.set( 1, 1, 1 );
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ballScene.add( light1 );
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scene.add( light1 );
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- var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
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- light2.position.set( -0.5, 1, 0.2 );
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+ var light2 = new DirectionalLight( 0xffffff, 1.5 );
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+ light2.position.set( - 0.5, 1, 0.2 );
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ballScene.add( light2 );
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scene.add( light2 );
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// Plasma ball
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- scene.userData.lightningColor = new THREE.Color( 0xFFB0FF );
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- scene.userData.outlineColor = new THREE.Color( 0xFF00FF );
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+ scene.userData.lightningColor = new Color( 0xFFB0FF );
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+ scene.userData.outlineColor = new Color( 0xFF00FF );
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- scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor, side: THREE.DoubleSide } );
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+ scene.userData.lightningMaterial = new MeshBasicMaterial( { color: scene.userData.lightningColor, side: DoubleSide } );
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var r = "textures/cube/Bridge2/";
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var urls = [ r + "posx.jpg", r + "negx.jpg",
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r + "posy.jpg", r + "negy.jpg",
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r + "posz.jpg", r + "negz.jpg" ];
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- var textureCube = new THREE.CubeTextureLoader().load( urls );
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- textureCube.format = THREE.RGBFormat;
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- textureCube.mapping = THREE.CubeReflectionMapping;
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+ var textureCube = new CubeTextureLoader().load( urls );
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+ textureCube.format = RGBFormat;
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+ textureCube.mapping = CubeReflectionMapping;
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- var sphereMaterial = new THREE.MeshPhysicalMaterial( {
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+ var sphereMaterial = new MeshPhysicalMaterial( {
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transparent: true,
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depthWrite: false,
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opacity: 0.15,
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@@ -442,37 +464,37 @@
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scene.userData.camera.position.set( 5 * sphereRadius, 2 * sphereHeight, 6 * sphereRadius );
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- var sphereMesh = new THREE.Mesh( new THREE.SphereBufferGeometry( sphereRadius, 80, 40 ), sphereMaterial );
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+ var sphereMesh = new Mesh( new SphereBufferGeometry( sphereRadius, 80, 40 ), sphereMaterial );
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sphereMesh.position.set( 0, sphereHeight, 0 );
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ballScene.add( sphereMesh );
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- var sphere = new THREE.Sphere( sphereMesh.position, sphereRadius );
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+ var sphere = new Sphere( sphereMesh.position, sphereRadius );
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- var spherePlasma = new THREE.Mesh( new THREE.SphereBufferGeometry( sphereRadius * 0.05, 24, 12 ), scene.userData.lightningMaterial );
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+ var spherePlasma = new Mesh( new SphereBufferGeometry( sphereRadius * 0.05, 24, 12 ), scene.userData.lightningMaterial );
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spherePlasma.position.copy( sphereMesh.position );
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spherePlasma.scale.y = 0.6;
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scene.add( spherePlasma );
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- var post = new THREE.Mesh(
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- new THREE.CylinderBufferGeometry( sphereRadius * 0.06, sphereRadius * 0.06, sphereHeight, 6, 1, true ),
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- new THREE.MeshLambertMaterial( { color: 0x020202 } )
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+ var post = new Mesh(
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+ new CylinderBufferGeometry( sphereRadius * 0.06, sphereRadius * 0.06, sphereHeight, 6, 1, true ),
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+ new MeshLambertMaterial( { color: 0x020202 } )
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);
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post.position.y = sphereHeight * 0.5 - sphereRadius * 0.05 * 1.2;
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scene.add( post );
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- var box = new THREE.Mesh( new THREE.BoxBufferGeometry( sphereHeight * 0.5, sphereHeight * 0.1, sphereHeight * 0.5 ), post.material );
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+ var box = new Mesh( new BoxBufferGeometry( sphereHeight * 0.5, sphereHeight * 0.1, sphereHeight * 0.5 ), post.material );
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box.position.y = sphereHeight * 0.05 * 0.5;
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scene.add( box );
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- var rayDirection = new THREE.Vector3();
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+ var rayDirection = new Vector3();
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var rayLength = 0;
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- var vec1 = new THREE.Vector3();
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- var vec2 = new THREE.Vector3();
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+ var vec1 = new Vector3();
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+ var vec2 = new Vector3();
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scene.userData.rayParams = {
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sourceOffset: sphereMesh.position,
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- destOffset: new THREE.Vector3( sphereRadius, 0, 0 ).add( sphereMesh.position ),
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+ destOffset: new Vector3( sphereRadius, 0, 0 ).add( sphereMesh.position ),
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radius0: 4,
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radius1: 4,
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radius0Factor: 0.82,
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@@ -499,7 +521,9 @@
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vec1.subVectors( childSubray.pos1, lightningStrike.rayParameters.sourceOffset );
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vec2.set( 0, 0, 0 );
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if ( lightningStrike.randomGenerator.random() < 0.7 ) {
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+
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vec2.copy( rayDirection ).multiplyScalar( rayLength * 1.0865 );
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+
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}
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vec1.add( vec2 ).setLength( rayLength );
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childSubray.pos1.addVectors( vec1, lightningStrike.rayParameters.sourceOffset );
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@@ -515,11 +539,13 @@
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scene.userData.recreateRay = function () {
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if ( lightningStrikeMesh ) {
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+
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scene.remove( lightningStrikeMesh );
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+
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}
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- lightningStrike = new THREE.LightningStrike( scene.userData.rayParams );
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- lightningStrikeMesh = new THREE.Mesh( lightningStrike, scene.userData.lightningMaterial );
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+ lightningStrike = new LightningStrike( scene.userData.rayParams );
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+ lightningStrikeMesh = new Mesh( lightningStrike, scene.userData.lightningMaterial );
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outlineMeshArray.length = 0;
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outlineMeshArray.push( lightningStrikeMesh );
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@@ -527,7 +553,7 @@
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scene.add( lightningStrikeMesh );
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- }
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+ };
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scene.userData.recreateRay();
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|
@@ -535,9 +561,9 @@
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composer.passes = [];
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- composer.addPass( new THREE.RenderPass( ballScene, scene.userData.camera ) );
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+ composer.addPass( new RenderPass( ballScene, scene.userData.camera ) );
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- var rayPass = new THREE.RenderPass( scene, scene.userData.camera );
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+ var rayPass = new RenderPass( scene, scene.userData.camera );
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rayPass.clear = false;
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|
composer.addPass( rayPass );
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|
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|
@@ -561,7 +587,7 @@
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|
// Controls
|
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|
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- var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
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|
+ var controls = new OrbitControls( scene.userData.camera, renderer.domElement );
|
|
|
controls.target.copy( sphereMesh.position );
|
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|
controls.enableDamping = true;
|
|
|
controls.dampingFactor = 0.25;
|
|
@@ -594,7 +620,7 @@
|
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|
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|
|
}
|
|
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|
|
|
- var intersection = new THREE.Vector3();
|
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|
+ var intersection = new Vector3();
|
|
|
|
|
|
function checkIntersection() {
|
|
|
|
|
@@ -618,22 +644,22 @@
|
|
|
|
|
|
function createStormScene() {
|
|
|
|
|
|
- var scene = new THREE.Scene();
|
|
|
- scene.background = new THREE.Color( 0x050505 );
|
|
|
+ var scene = new Scene();
|
|
|
+ scene.background = new Color( 0x050505 );
|
|
|
|
|
|
scene.userData.canGoBackwardsInTime = false;
|
|
|
|
|
|
- scene.userData.camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 20, 10000 );
|
|
|
+ scene.userData.camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 20, 10000 );
|
|
|
|
|
|
// Lights
|
|
|
|
|
|
- scene.add( new THREE.AmbientLight( 0x444444 ) );
|
|
|
+ scene.add( new AmbientLight( 0x444444 ) );
|
|
|
|
|
|
- var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
|
|
|
+ var light1 = new DirectionalLight( 0xffffff, 0.5 );
|
|
|
light1.position.set( 1, 1, 1 );
|
|
|
scene.add( light1 );
|
|
|
|
|
|
- var posLight = new THREE.PointLight( 0x00ffff );
|
|
|
+ var posLight = new PointLight( 0x00ffff );
|
|
|
posLight.position.set( 0, 100, 0 );
|
|
|
scene.add( posLight );
|
|
|
|
|
@@ -643,21 +669,21 @@
|
|
|
|
|
|
scene.userData.camera.position.set( 0, 0.2, 1.6 ).multiplyScalar( GROUND_SIZE * 0.5 );
|
|
|
|
|
|
- var ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( GROUND_SIZE, GROUND_SIZE ), new THREE.MeshLambertMaterial( { color: 0x072302 } ) );
|
|
|
+ var ground = new Mesh( new PlaneBufferGeometry( GROUND_SIZE, GROUND_SIZE ), new MeshLambertMaterial( { color: 0x072302 } ) );
|
|
|
ground.rotation.x = - Math.PI * 0.5;
|
|
|
scene.add( ground );
|
|
|
|
|
|
// Storm
|
|
|
|
|
|
- scene.userData.lightningColor = new THREE.Color( 0xB0FFFF );
|
|
|
- scene.userData.outlineColor = new THREE.Color( 0x00FFFF );
|
|
|
+ scene.userData.lightningColor = new Color( 0xB0FFFF );
|
|
|
+ scene.userData.outlineColor = new Color( 0x00FFFF );
|
|
|
|
|
|
- scene.userData.lightningMaterial = new THREE.MeshBasicMaterial( { color: scene.userData.lightningColor } );
|
|
|
+ scene.userData.lightningMaterial = new MeshBasicMaterial( { color: scene.userData.lightningColor } );
|
|
|
|
|
|
- var rayDirection = new THREE.Vector3( 0, -1, 0 );
|
|
|
+ var rayDirection = new Vector3( 0, - 1, 0 );
|
|
|
var rayLength = 0;
|
|
|
- var vec1 = new THREE.Vector3();
|
|
|
- var vec2 = new THREE.Vector3();
|
|
|
+ var vec1 = new Vector3();
|
|
|
+ var vec2 = new Vector3();
|
|
|
|
|
|
scene.userData.rayParams = {
|
|
|
|
|
@@ -701,9 +727,9 @@
|
|
|
|
|
|
// Black star mark
|
|
|
var starVertices = [];
|
|
|
- var prevPoint = new THREE.Vector3( 0, 0, 1 );
|
|
|
- var currPoint = new THREE.Vector3();
|
|
|
- for ( var i = 1; i <= 16; i++ ) {
|
|
|
+ var prevPoint = new Vector3( 0, 0, 1 );
|
|
|
+ var currPoint = new Vector3();
|
|
|
+ for ( var i = 1; i <= 16; i ++ ) {
|
|
|
|
|
|
currPoint.set( Math.sin( 2 * Math.PI * i / 16 ), 0, Math.cos( 2 * Math.PI * i / 16 ) );
|
|
|
|
|
@@ -721,14 +747,14 @@
|
|
|
|
|
|
}
|
|
|
|
|
|
- var starGeometry = new THREE.BufferGeometry();
|
|
|
- starGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( starVertices, 3 ) );
|
|
|
- var starMesh = new THREE.Mesh( starGeometry, new THREE.MeshBasicMaterial( { color: 0x020900 } ) );
|
|
|
+ var starGeometry = new BufferGeometry();
|
|
|
+ starGeometry.addAttribute( 'position', new Float32BufferAttribute( starVertices, 3 ) );
|
|
|
+ var starMesh = new Mesh( starGeometry, new MeshBasicMaterial( { color: 0x020900 } ) );
|
|
|
starMesh.scale.multiplyScalar( 6 );
|
|
|
|
|
|
//
|
|
|
|
|
|
- var storm = new THREE.LightningStorm( {
|
|
|
+ var storm = new LightningStorm( {
|
|
|
|
|
|
size: GROUND_SIZE,
|
|
|
minHeight: 90,
|
|
@@ -758,12 +784,12 @@
|
|
|
// Compose rendering
|
|
|
|
|
|
composer.passes = [];
|
|
|
- composer.addPass( new THREE.RenderPass( scene, scene.userData.camera ) );
|
|
|
+ composer.addPass( new RenderPass( scene, scene.userData.camera ) );
|
|
|
createOutline( scene, storm.lightningsMeshes, scene.userData.outlineColor );
|
|
|
|
|
|
// Controls
|
|
|
|
|
|
- var controls = new THREE.OrbitControls( scene.userData.camera, renderer.domElement );
|
|
|
+ var controls = new OrbitControls( scene.userData.camera, renderer.domElement );
|
|
|
controls.target.y = GROUND_SIZE * 0.05;
|
|
|
controls.enableDamping = true;
|
|
|
controls.dampingFactor = 0.25;
|
|
@@ -778,8 +804,7 @@
|
|
|
|
|
|
composer.render();
|
|
|
|
|
|
- }
|
|
|
- else {
|
|
|
+ } else {
|
|
|
|
|
|
renderer.render( scene, scene.userData.camera );
|
|
|
|