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@@ -368,7 +368,7 @@ function checkBufferGeometryIntersection( object, material, raycaster, ray, posi
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}
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}
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- if ( object.isSkinnedMesh ) {
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+ if ( object.isSkinnedMesh && material.skinning ) {
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object.boneTransform( a, _vA );
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object.boneTransform( a, _vA );
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object.boneTransform( b, _vB );
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object.boneTransform( b, _vB );
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