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Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.

michael преди 11 години
родител
ревизия
55964a7153
променени са 1 файла, в които са добавени 2 реда и са изтрити 3 реда
  1. 2 3
      src/extras/animation/Animation.js

+ 2 - 3
src/extras/animation/Animation.js

@@ -32,11 +32,10 @@ THREE.Animation.prototype.play = function ( startTime, weight ) {
 	this.weight = weight !== undefined ? weight: 1;
 
 	this.isPlaying = true;
-	this.reset();
-	this.update( 0 );
-
 	this.isPaused = false;
 
+	this.reset();
+
 	THREE.AnimationHandler.addToUpdate( this );
 
 };