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Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.

michael 11 年之前
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55964a7153
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      src/extras/animation/Animation.js

+ 2 - 3
src/extras/animation/Animation.js

@@ -32,11 +32,10 @@ THREE.Animation.prototype.play = function ( startTime, weight ) {
 	this.weight = weight !== undefined ? weight: 1;
 
 	this.isPlaying = true;
-	this.reset();
-	this.update( 0 );
-
 	this.isPaused = false;
 
+	this.reset();
+
 	THREE.AnimationHandler.addToUpdate( this );
 
 };