فهرست منبع

Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.

michael 11 سال پیش
والد
کامیت
55964a7153
1فایلهای تغییر یافته به همراه2 افزوده شده و 3 حذف شده
  1. 2 3
      src/extras/animation/Animation.js

+ 2 - 3
src/extras/animation/Animation.js

@@ -32,11 +32,10 @@ THREE.Animation.prototype.play = function ( startTime, weight ) {
 	this.weight = weight !== undefined ? weight: 1;
 
 	this.isPlaying = true;
-	this.reset();
-	this.update( 0 );
-
 	this.isPaused = false;
 
+	this.reset();
+
 	THREE.AnimationHandler.addToUpdate( this );
 
 };