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Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.

michael 11 năm trước cách đây
mục cha
commit
55964a7153
1 tập tin đã thay đổi với 2 bổ sung3 xóa
  1. 2 3
      src/extras/animation/Animation.js

+ 2 - 3
src/extras/animation/Animation.js

@@ -32,11 +32,10 @@ THREE.Animation.prototype.play = function ( startTime, weight ) {
 	this.weight = weight !== undefined ? weight: 1;
 
 	this.isPlaying = true;
-	this.reset();
-	this.update( 0 );
-
 	this.isPaused = false;
 
+	this.reset();
+
 	THREE.AnimationHandler.addToUpdate( this );
 
 };