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Эх сурвалжийг харах

Revert "Distanced based fog"

WestLangley 7 жил өмнө
parent
commit
73c2accb93

+ 1 - 1
src/renderers/shaders/ShaderChunk/fog_vertex.glsl

@@ -1,4 +1,4 @@
 
 #ifdef USE_FOG
-fogDepth = length(mvPosition);
+fogDepth = -mvPosition.z;
 #endif