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fix bug in merge - need to use outgoingColor here.

Ben Houston 10 lat temu
rodzic
commit
8019d61f78

+ 1 - 1
src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl

@@ -1 +1 @@
-	gl_FragColor.xyz = linearToOutput( gl_FragColor.xyz );
+	outgoingLight.xyz = linearToOutput( outgoingLight.xyz );