瀏覽代碼

fix bug in merge - need to use outgoingColor here.

Ben Houston 10 年之前
父節點
當前提交
8019d61f78
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl

@@ -1 +1 @@
-	gl_FragColor.xyz = linearToOutput( gl_FragColor.xyz );
+	outgoingLight.xyz = linearToOutput( outgoingLight.xyz );