Explorar o código

fix bug in merge - need to use outgoingColor here.

Ben Houston %!s(int64=10) %!d(string=hai) anos
pai
achega
8019d61f78

+ 1 - 1
src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl

@@ -1 +1 @@
-	gl_FragColor.xyz = linearToOutput( gl_FragColor.xyz );
+	outgoingLight.xyz = linearToOutput( outgoingLight.xyz );