Browse Source

Added offset and repeat properties to Texture. It'll be tricky to add support for this on CanvasRenderer but should be easy on WebGLRenderer.

Mr.doob 14 years ago
parent
commit
95c1727861
1 changed files with 3 additions and 0 deletions
  1. 3 0
      src/materials/Texture.js

+ 3 - 0
src/materials/Texture.js

@@ -16,6 +16,9 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter )
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 
 
+	this.offset = new THREE.Vector2();
+	this.repeat = new THREE.Vector2( 1, 1 );
+
 	this.needsUpdate = false;
 	this.needsUpdate = false;
 
 
 };
 };