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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - clipping planes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ margin: 0px;
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+ background-color: #000000;
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+ overflow: hidden;
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+ }
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+
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+ #stats { position: absolute; top:0; left: 0 }
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+ #stats #fps { background: transparent !important }
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+ #stats #fps #fpsText { color: #777 !important }
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+ #stats #fps #fpsGraph { display: none }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+
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+ <script src="js/libs/stats.min.js"></script>
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+ <script src="js/libs/dat.gui.min.js"></script>
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+
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+ <script>
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+
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+ function planesFromMesh( vertices, indices ) {
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+ // creates a clipping volume from a convex triangular mesh
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+ // specified by the arrays 'vertices' and 'indices'
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+
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+ var n = indices.length / 3,
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+ result = new Array( n );
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+
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+ for ( var i = 0, j = 0; i < n; ++ i, j += 3 ) {
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+
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+ var a = vertices[ indices[ j ] ],
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+ b = vertices[ indices[ j + 1 ] ],
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+ c = vertices[ indices[ j + 2 ] ];
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+
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+ result[ i ] = new THREE.Plane().
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+ setFromCoplanarPoints( a, b, c );
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+
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+ }
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+
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+ return result;
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+
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+ }
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+
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+ function createPlanes( n ) {
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+ // creates an array of n uninitialized plane objects
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+
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+ var result = new Array( n );
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+
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+ for ( var i = 0; i !== n; ++ i )
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+ result[ i ] = new THREE.Plane();
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+
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+ return result;
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+
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+ }
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+
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+ function assignTransformedPlanes( planesOut, planesIn, matrix ) {
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+ // sets an array of existing planes to transformed 'planesIn'
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+
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+ for ( var i = 0, n = planesIn.length; i !== n; ++ i )
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+ planesOut[ i ].copy( planesIn[ i ] ).applyMatrix4( matrix );
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+
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+ }
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+
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+ function cylindricalPlanes( n, innerRadius ) {
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+
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+ var result = createPlanes( n );
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+
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+ for ( var i = 0; i !== n; ++ i ) {
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+
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+ var plane = result[ i ],
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+ angle = i * Math.PI * 2 / n;
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+
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+ plane.normal.set(
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+ Math.cos( angle ), 0, Math.sin( angle ) );
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+
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+ plane.constant = innerRadius;
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+
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+ }
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+
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+ return result;
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+
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+ }
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+
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+ var planeToMatrix = ( function() {
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+ // creates a matrix that aligns X/Y to a given plane
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+
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+ // temporaries:
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+ var xAxis = new THREE.Vector3(),
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+ yAxis = new THREE.Vector3(),
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+ trans = new THREE.Vector3();
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+
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+ return function planeToMatrix( plane ) {
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+
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+ var zAxis = plane.normal,
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+ matrix = new THREE.Matrix4();
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+
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+ // Hughes & Moeller '99
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+ // "Building an Orthonormal Basis from a Unit Vector."
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+
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+ if ( Math.abs( zAxis.x ) > Math.abs( zAxis.z ) ) {
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+
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+ yAxis.set( -zAxis.y, zAxis.x, 0 );
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+
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+ } else {
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+
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+ yAxis.set( 0, -zAxis.z, zAxis.y );
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+
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+ }
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+
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+ xAxis.crossVectors( yAxis.normalize(), zAxis );
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+
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+ plane.coplanarPoint( trans );
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+ return matrix.set(
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+ xAxis.x, yAxis.x, zAxis.x, trans.x,
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+ xAxis.y, yAxis.y, zAxis.y, trans.y,
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+ xAxis.z, yAxis.z, zAxis.z, trans.z,
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+ 0, 0, 0, 1 );
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+
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+ };
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+
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+ } )();
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+
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+
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+ // A regular tetrahedron for the clipping volume:
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+
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+ var Vertices = [
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+ new THREE.Vector3( + 1, 0, + Math.SQRT1_2 ),
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+ new THREE.Vector3( - 1, 0, + Math.SQRT1_2 ),
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+ new THREE.Vector3( 0, + 1, - Math.SQRT1_2 ),
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+ new THREE.Vector3( 0, - 1, - Math.SQRT1_2 )
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+ ],
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+
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+ Indices = [
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+ 0, 1, 2, 0, 2, 3, 0, 3, 1, 1, 3, 2 ],
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+
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+ Planes = planesFromMesh( Vertices, Indices ),
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+ PlaneMatrices = Planes.map( planeToMatrix );
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+
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+ GlobalClippingPlanes = cylindricalPlanes( 5, 3.5 ),
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+
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+ Empty = Object.freeze( [] );
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+
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+
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+ var camera, scene, renderer, startTime, stats,
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+
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+ object, clipMaterial,
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+ volumeVisualization,
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+ globalClippingPlanes;
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera(
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+ 36, window.innerWidth / window.innerHeight, 0.25, 16 );
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+
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+ camera.position.set( 0, 1.5, 3 );
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+
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+ scene = new THREE.Scene();
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+
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+ // Lights
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+
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+ scene.add( new THREE.AmbientLight( 0x505050 ) );
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+
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+ var spotLight = new THREE.SpotLight( 0xffffff );
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+ spotLight.angle = Math.PI / 5;
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+ spotLight.penumbra = 0.2;
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+ spotLight.position.set( 2, 3, 3 );
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+ spotLight.castShadow = true;
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+ spotLight.shadow.camera.near = 3;
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+ spotLight.shadow.camera.far = 10;
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+ spotLight.shadow.mapSize.width = 1024;
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+ spotLight.shadow.mapSize.height = 1024;
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+ scene.add( spotLight );
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+
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+ var dirLight = new THREE.DirectionalLight( 0x55505a, 1 );
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+ dirLight.position.set( 0, 2, 0 );
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+ dirLight.castShadow = true;
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+ dirLight.shadow.camera.near = 1;
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+ dirLight.shadow.camera.far = 10;
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+
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+ dirLight.shadow.camera.right = 1;
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+ dirLight.shadow.camera.left = - 1;
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+ dirLight.shadow.camera.top = 1;
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+ dirLight.shadow.camera.bottom = - 1;
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+
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+ dirLight.shadow.mapSize.width = 1024;
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+ dirLight.shadow.mapSize.height = 1024;
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+ scene.add( dirLight );
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+
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+ // Geometry
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+
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+ clipMaterial = new THREE.MeshPhongMaterial( {
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+ color: 0xee0a10,
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+ shininess: 100,
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+ side: THREE.DoubleSide,
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+ // Clipping setup:
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+ clippingPlanes: createPlanes( Planes.length ),
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+ clipShadows: true
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+ } );
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+
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+ object = new THREE.Group();
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+
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+ var geometry = new THREE.BoxBufferGeometry( 0.18, 0.18, 0.18 );
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+
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+ for ( var z = -2; z <= 2; ++ z )
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+ for ( var y = -2; y <= 2; ++ y )
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+ for ( var x = -2; x <= 2; ++ x ) {
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+
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+ var mesh = new THREE.Mesh( geometry, clipMaterial );
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+ mesh.position.set( x / 5, y / 5, z / 5 );
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+ mesh.castShadow = true;
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+ object.add( mesh );
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+
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+ }
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+
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+ scene.add( object );
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+
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+
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+ var planeGeometry =
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+ new THREE.PlaneBufferGeometry( 3, 3, 1, 1 ),
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+
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+ color = new THREE.Color();
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+
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+ volumeVisualization = new THREE.Group();
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+ volumeVisualization.visible = false;
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+
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+ for ( var i = 0, n = Planes.length; i !== n; ++ i ) {
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+
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+ var material = new THREE.MeshBasicMaterial( {
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+ color: color.setHSL( i / n, 0.5, 0.5 ).getHex(),
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+ side: THREE.DoubleSide,
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+
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+ opacity: 0.2,
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+ transparent: true,
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+
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+ // clip to the others to show the volume (wildly
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+ // intersecting transparent planes look bad)
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+ clippingPlanes: clipMaterial.clippingPlanes.
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+ filter( function( _, j ) { return j !== i; } )
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+
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+ // no need to enable shadow clipping - the plane
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+ // visualization does not cast shadows
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+
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+ } );
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+
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+ volumeVisualization.add(
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+ new THREE.Mesh( planeGeometry, material ) );
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+
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+ }
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+
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+ scene.add( volumeVisualization );
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+
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+
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+ var ground = new THREE.Mesh( planeGeometry,
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+ new THREE.MeshPhongMaterial( {
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+ color: 0xa0adaf, shininess: 150 } ) );
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+ ground.rotation.x = - Math.PI / 2;
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+ ground.scale.multiplyScalar( 3 );
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+ ground.receiveShadow = true;
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+ scene.add( ground );
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+
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+ // Renderer
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+
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+ var container = document.body;
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.shadowMap.enabled = true;
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ container.appendChild( renderer.domElement );
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+ // Clipping setup:
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+ globalClippingPlanes = createPlanes( GlobalClippingPlanes.length );
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+ renderer.clippingPlanes = Empty;
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+ renderer.localClippingEnabled = true;
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+
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+ // Stats
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+
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+ stats = new Stats();
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+ container.appendChild( stats.domElement );
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+
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+ // Controls
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+
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 1, 0 );
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+ controls.update();
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+
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+ // GUI
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+
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+ var gui = new dat.GUI(),
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+ folder = gui.addFolder( "Local Clipping" ),
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+ props = {
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+ get 'Enabled'() { return renderer.localClippingEnabled; },
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+ set 'Enabled'( v ) {
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+ renderer.localClippingEnabled = v;
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+ if ( ! v ) volumeVisualization.visible = false; },
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+
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+ get 'Shadows'() { return clipMaterial.clipShadows; },
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+ set 'Shadows'( v ) { clipMaterial.clipShadows = v; },
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+
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+ get 'Visualize'() { return volumeVisualization.visible; },
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+ set 'Visualize'( v ) {
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+ if ( renderer.localClippingEnabled )
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+ volumeVisualization.visible = v; }
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+ };
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+
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+ folder.add( props, 'Enabled' );
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+ folder.add( props, 'Shadows' );
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+ folder.add( props, 'Visualize' ).listen();
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+
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+ gui.addFolder( "Global Clipping" ).
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+ add( {
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+ get 'Enabled'() { return renderer.clippingPlanes !== Empty; },
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+ set 'Enabled'( v ) { renderer.clippingPlanes = v ?
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+ globalClippingPlanes : Empty; }
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+ }, "Enabled" );
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+
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+
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+ // Start
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+
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+ startTime = Date.now();
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function setObjectWorldMatrix( object, matrix ) {
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+ // set the orientation of an object based on a world matrix
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+
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+ var parent = object.parent;
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+ scene.updateMatrixWorld();
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+ object.matrix.getInverse( parent.matrixWorld );
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+ object.applyMatrix( matrix );
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+
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+ }
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+
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+ var transform = new THREE.Matrix4(),
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+ tmpMatrix = new THREE.Matrix4();
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+
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+ function animate() {
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+
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+ var currentTime = Date.now(),
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+ time = ( currentTime - startTime ) / 1000;
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+
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+ requestAnimationFrame( animate );
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+
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+ object.position.y = 1;
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+ object.rotation.x = time * 0.5;
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+ object.rotation.y = time * 0.2;
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+
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+ object.updateMatrix();
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+ transform.copy( object.matrix );
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+
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+ var bouncy = Math.cos( time * .5 ) * 0.5 + 0.7;
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+ transform.multiply(
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+ tmpMatrix.makeScale( bouncy, bouncy, bouncy ) );
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+
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+ assignTransformedPlanes(
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+ clipMaterial.clippingPlanes, Planes, transform );
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+
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+ var planeMeshes = volumeVisualization.children;
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+
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+ for ( var i = 0, n = planeMeshes.length; i !== n; ++ i ) {
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+
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+ tmpMatrix.multiplyMatrices( transform, PlaneMatrices[ i ] );
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+ setObjectWorldMatrix( planeMeshes[ i ], tmpMatrix );
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+
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+ }
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+
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+ transform.makeRotationY( time * 0.1 );
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+
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+ assignTransformedPlanes(
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+ globalClippingPlanes, GlobalClippingPlanes, transform );
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+
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+ stats.begin();
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+ renderer.render( scene, camera );
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+ stats.end();
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+
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+ }
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+
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+ init();
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+ animate();
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+
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+ </script>
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+
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+ </body>
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+</html>
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