|
camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
|
|
camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
|
|
var i, line, vertex1, vertex2, material, p,
|
|
var i, line, vertex1, vertex2, material, p,
|
|
parameters = [ [ 0.25, 0xff7700, 1, 2 ], [ 0.5, 0xff9900, 1, 1 ], [ 0.75, 0xffaa00, 0.75, 1 ], [ 1, 0xffaa00, 0.5, 1 ], [ 1.25, 0x000833, 0.8, 1 ],
|
|
parameters = [ [ 0.25, 0xff7700, 1, 2 ], [ 0.5, 0xff9900, 1, 1 ], [ 0.75, 0xffaa00, 0.75, 1 ], [ 1, 0xffaa00, 0.5, 1 ], [ 1.25, 0x000833, 0.8, 1 ],
|