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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  alteredq 0111f5ddbb Accidentally merged skinning branch with mrdoob's main branch. 14 жил өмнө
  alteredq eae36edf1e Added Ribbon.js 14 жил өмнө
  alteredq 3ecde220d4 Simplified requestAnimationFrame handling (thanks to greggman). 14 жил өмнө
  alteredq 9c2b5c257c Added MiscUtils with THREE.requestAnimationFrame. 14 жил өмнө
  alteredq e151ff394b Added Ribbon object. 14 жил өмнө
  alteredq 313ce3ed94 More refactoring and optimizations. 14 жил өмнө
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 жил өмнө
  Antonin Hildebrand d65ef66aa7 add THREE.ReverseSubtractiveBlending 14 жил өмнө
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 жил өмнө
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 жил өмнө
  alteredq f4fe695d9a First somehow working version ;). 14 жил өмнө
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 жил өмнө
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. 14 жил өмнө
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 жил өмнө
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 жил өмнө
  alteredq 373e6c29c1 Added forgotten Detector.js 14 жил өмнө
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 жил өмнө
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 жил өмнө
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 жил өмнө
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 жил өмнө
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 жил өмнө
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 жил өмнө
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 жил өмнө
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 жил өмнө
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 жил өмнө
  alteredq 12fb60f1be Added glow to lines vertex color example. 14 жил өмнө
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 жил өмнө
  alteredq 078b0977ae Few dirty performance optimizations. 14 жил өмнө
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 жил өмнө
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 жил өмнө