Historique des commits

Auteur SHA1 Message Date
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation il y a 10 ans
  Ben Houston 2f0287e052 simplify physical_shading example with new Animation clip support. il y a 10 ans
  Ben Houston e6795ff363 removing MorphAnimMesh from various examples. il y a 10 ans
  Ben Houston fa92cf1511 Merge branch 'dev' of [email protected]:mrdoob/three.js into modernAnimationSystem il y a 10 ans
  Mr.doob 481e79756b Examples: Replaced relevant Textures with CanvasTextures. il y a 10 ans
  Ben Houston ac5802cb00 get webgl_shader_physical animation working again. il y a 10 ans
  Mr.doob d1e7b1dc73 MorphNormals code clean up. il y a 10 ans
  Mr.doob 66d3eb0d36 Updated shadowMap calls. il y a 10 ans
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev il y a 10 ans
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient il y a 10 ans
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). il y a 10 ans
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. il y a 10 ans
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 il y a 10 ans
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 il y a 10 ans
  Mr.doob 8eeb69a907 Fixed more examples on iOS. il y a 10 ans
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. il y a 10 ans
  Mr.doob 0d872b4fc7 Updated examples to the new *Mapping API. il y a 10 ans
  Mr.doob d32676ba7e Simplified ShadowMapPlugin. il y a 11 ans
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. il y a 11 ans
  Mr.doob 4d21b5bc5b WebGLRenderer: Removed autoUpdateObjects property. il y a 11 ans
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. il y a 11 ans
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. il y a 11 ans
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. il y a 11 ans
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. il y a 12 ans
  WestLangley 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes il y a 12 ans
  Mr.doob 1b58bb4b54 Updated some more examples from setHSV to setHSL. il y a 12 ans
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. il y a 12 ans
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. il y a 12 ans
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. il y a 12 ans
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. il y a 12 ans