Mr.doob
|
2c89cd67e5
Moving WIP geometries to examples/js/wip.
|
%!s(int64=11) %!d(string=hai) anos |
michael
|
8bb80a36ab
Clean integration of skeletal Animation blending.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
3dfeb8a74c
BufferGeometryManipulator to GeometryEditor.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
c0a0aef2ef
Rescued Geometry.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
b827aaef25
Typed* to Proxy*
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
d787de478b
Reorganising files.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
47cdd49df2
Fixed dependencies and compiler warnings.
|
%!s(int64=11) %!d(string=hai) anos |
James Baicoianu
|
547c34ad52
Added new typed/multi classes to package definitions
|
%!s(int64=11) %!d(string=hai) anos |
James Baicoianu
|
bb3b9e1342
Changed Geometry dependency order, removed Geometry99
|
%!s(int64=11) %!d(string=hai) anos |
James Baicoianu
|
f998dcaad5
Experimental THREE.Geometry99 class with dynamic TypedVector proxy generators
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
590bc8fd6b
New Geometry2 and IndexedGeometry2 approach.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
9858c27eaf
BufferGeometryManipulator maybe? See #4386.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
be4757d0f6
So now Geometry2 basically adds helper arrays to BufferGeometry.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
cb99e38164
PlaneGeometry extending PlaneBufferGeometry.
|
%!s(int64=11) %!d(string=hai) anos |
Mr.doob
|
a05727b668
Moved wip classes out of src.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
a489c3061c
Added THREE.Cache.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
60bf8fbf97
WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
f549fedfc6
Experimenting with BufferAttribute.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
55b1bfef76
WebGLRenderer: Moved builProgram to WebGLProgram.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
e957060049
WebGLRenderer: getShader to THREE.WebGLShader.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
8adc048978
Experimenting with Geometry2 being an extension of BufferGeometry.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
2269607b48
Added Geometry2Loader and Geometry2Exporter.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
62dbfbf99d
RenderableFace3 to RenderableFace
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
81b8cab98c
Reverting to previous approach for developing Geometry2.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
1155f8dd19
build2.sh now builds using Geometry2.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
eb2e2f23b8
First try at Geometry2.
|
%!s(int64=12) %!d(string=hai) anos |
Joshua Koo
|
b340e4dfe3
Fix build path to Shader files
|
%!s(int64=12) %!d(string=hai) anos |
Joshua Koo
|
0bb85dc25d
Intial refactoring for WebGLShaders (See #4129)
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
|
%!s(int64=12) %!d(string=hai) anos |
Mr.doob
|
3f3cfa27de
Removed THREE.Ribbon. See #3860.
|
%!s(int64=12) %!d(string=hai) anos |