Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 2c89cd67e5 Moving WIP geometries to examples/js/wip. %!s(int64=11) %!d(string=hai) anos
  michael 8bb80a36ab Clean integration of skeletal Animation blending. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 3dfeb8a74c BufferGeometryManipulator to GeometryEditor. %!s(int64=11) %!d(string=hai) anos
  Mr.doob c0a0aef2ef Rescued Geometry. %!s(int64=11) %!d(string=hai) anos
  Mr.doob b827aaef25 Typed* to Proxy* %!s(int64=11) %!d(string=hai) anos
  Mr.doob d787de478b Reorganising files. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 47cdd49df2 Fixed dependencies and compiler warnings. %!s(int64=11) %!d(string=hai) anos
  James Baicoianu 547c34ad52 Added new typed/multi classes to package definitions %!s(int64=11) %!d(string=hai) anos
  James Baicoianu bb3b9e1342 Changed Geometry dependency order, removed Geometry99 %!s(int64=11) %!d(string=hai) anos
  James Baicoianu f998dcaad5 Experimental THREE.Geometry99 class with dynamic TypedVector proxy generators %!s(int64=11) %!d(string=hai) anos
  Mr.doob 590bc8fd6b New Geometry2 and IndexedGeometry2 approach. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 9858c27eaf BufferGeometryManipulator maybe? See #4386. %!s(int64=11) %!d(string=hai) anos
  Mr.doob be4757d0f6 So now Geometry2 basically adds helper arrays to BufferGeometry. %!s(int64=11) %!d(string=hai) anos
  Mr.doob cb99e38164 PlaneGeometry extending PlaneBufferGeometry. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a05727b668 Moved wip classes out of src. %!s(int64=12) %!d(string=hai) anos
  Mr.doob a489c3061c Added THREE.Cache. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. %!s(int64=12) %!d(string=hai) anos
  Mr.doob f549fedfc6 Experimenting with BufferAttribute. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. %!s(int64=12) %!d(string=hai) anos
  Mr.doob e957060049 WebGLRenderer: getShader to THREE.WebGLShader. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 8adc048978 Experimenting with Geometry2 being an extension of BufferGeometry. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2269607b48 Added Geometry2Loader and Geometry2Exporter. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 62dbfbf99d RenderableFace3 to RenderableFace %!s(int64=12) %!d(string=hai) anos
  Mr.doob 81b8cab98c Reverting to previous approach for developing Geometry2. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 1155f8dd19 build2.sh now builds using Geometry2. %!s(int64=12) %!d(string=hai) anos
  Mr.doob eb2e2f23b8 First try at Geometry2. %!s(int64=12) %!d(string=hai) anos
  Joshua Koo b340e4dfe3 Fix build path to Shader files %!s(int64=12) %!d(string=hai) anos
  Joshua Koo 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) %!s(int64=12) %!d(string=hai) anos
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 3f3cfa27de Removed THREE.Ribbon. See #3860. %!s(int64=12) %!d(string=hai) anos