Commit történet

Szerző SHA1 Üzenet Dátum
  Ben Houston 0cf45b80fb better description of lights_template. remove double normalize. 10 éve
  Ben Houston 181973a280 Explicitly optimized, rather than theoretically pure. 10 éve
  Ben Houston 2d3f69905f fix double application of ambient light. 10 éve
  Ben Houston e12f2338cc Merge branch 'material_variations_examples' into simplified_lighting 10 éve
  Ben Houston 73cb6b483a add variations with cubeMap on phong. 10 éve
  Ben Houston 61aa1f739f add lambert variations. 10 éve
  Ben Houston 6d356c1d69 fix bug in Physical with reflectivity not always defined. 10 éve
  Ben Houston ca484bfd8a add basic variations. 10 éve
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 10 éve
  Ben Houston f75c055120 add lambert variations example. 10 éve
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 10 éve
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 éve
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 éve
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 éve
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 éve
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 éve
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 éve
  Ben Houston 8610ef3221 remove unneeded function. 10 éve
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 éve
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 éve
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 éve
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 éve
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 éve
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 éve
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 éve
  Ben Houston a101882d5b minor bugs. 10 éve
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 éve
  Ben Houston c290352133 simplify light factories. 10 éve
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 éve
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 éve