Commit History

Author SHA1 Message Date
  Mr.doob 0e632df696 Updated builds. 10 years ago
  Mr.doob c91fb34dfd Editor: Better default position for HemisphereLight. 10 years ago
  Mr.doob 3a37f701cb Added new variations example to list. 10 years ago
  Mr.doob e5100eff73 Merge pull request #7419 from bhouston/reflectivity_through_specularColor 10 years ago
  Mr.doob 3210cc8d2d ColladaLoader2: vertex colors support. 10 years ago
  Ben Houston c6254939e1 add a physical2 variations to show effect of reflectivity. 10 years ago
  Ben Houston 3fd2684b28 expand the range of dielectric Fresnel reflectivity to [0,0.08] per the Disney PBR paper. 10 years ago
  Ben Houston d489707f4b dielectric Fresnel F0 (specularity) controlled via monochromatic reflectivity in both envMap and in direct lighting. 10 years ago
  Mr.doob 029515a332 Editor: Added roughnessMap/metalnessMap support. 10 years ago
  Mr.doob fef4f0f30f Updated builds. 10 years ago
  Mr.doob b9cdc2db6a Material/MaterialLoader: Support roughnessMap/metalnessMap. 10 years ago
  Mr.doob 8787533c9c Merge pull request #7487 from bhouston/fix_sea3D_simplified_lighting 10 years ago
  Ben Houston 67d35df4f0 fix Sea3DLoader for new simplified lighting model. 10 years ago
  Mr.doob 5f5ae1bdd7 Added material variations examples to list. 10 years ago
  Mr.doob a8a0746fdc Updated builds 10 years ago
  Mr.doob 7c06ac8709 Removed webgl_materials2 example. 10 years ago
  Mr.doob bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 10 years ago
  Mr.doob 6517447625 MaterialLoader: Force add normalScale. See #7461. 10 years ago
  Mr.doob 2367e04481 Merge pull request #7484 from tschw/Renderer 10 years ago
  tschw 99f38c4538 Renderer: Tidied up setupLights refactor. 10 years ago
  Mr.doob ea0a839eb8 Updated builds. 10 years ago
  Mr.doob 69653f5218 ShaderLib: Removed envmap_physical_fragment reference. See #7419. 10 years ago
  Mr.doob b45112a87f Updated builds. 10 years ago
  Mr.doob 6039072de3 WebGLProgram: Removed redundant code. See #7440. 10 years ago
  Mr.doob 04ffa8bf46 WebGLRenderer: store shadows/shadowsPointLight in _lights. See #7440. 10 years ago
  Mr.doob 5f5fee2805 Updated builds. 10 years ago
  Mr.doob e1427735dd MaterialLoader: Add roughness/metalness support. 10 years ago
  Mr.doob 98c9270104 Updated builds. 10 years ago
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 years ago
  Mr.doob 1cdc095731 WebGLRenderer: Create lights hash so material remembers the light setup it was created for. See #7440. 10 years ago