Commit History

Author SHA1 Message Date
  Mr.doob 13e4f78a28 Reverting my thought 14 years ago
  Mr.doob d902ca3bf0 Updated builds and tweaked examples 14 years ago
  Mr.doob 747b813bcb Merging with @alteredq's branch 14 years ago
  Mr.doob e54f2e32e7 Updated builds. 14 years ago
  alteredq 408c82d306 Got WebGLRenderer working again. 14 years ago
  Mr.doob caabab07f3 Lines can be treated as Objects 14 years ago
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  alteredq 093fbbe334 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 years ago
  Mr.doob 2c8967b124 Fixed CanvasRenderrer incorrectly SphericalReflectionMapping Face4 rendering. 14 years ago
  Mr.doob df94d2af57 Moved matrixWorldInverse logic to renderers as per @greggman suggestion. 14 years ago
  Mr.doob d4704fe8db Updated builds. 14 years ago
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 years ago
  Mr.doob 1258e8a771 Ray now also checks object's children. 14 years ago
  Mr.doob 435f7e7be5 Backwards compatibility for old cameras. 14 years ago
  Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. 14 years ago
  alteredq 88d54b0cfa Updated builds. 14 years ago
  Mr.doob f357225c2d Merging dev branch. 14 years ago
  Mr.doob b2e633a999 Updated builds. 14 years ago
  Mr.doob 51368ca6d6 REVISION ++ 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob d93c91e0d1 Updated builds. 14 years ago
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 years ago
  alteredq 173a2c56c1 Rebuilt libs. 14 years ago
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 years ago
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 years ago