Commit History

Autor SHA1 Mensaxe Data
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. %!s(int64=10) %!d(string=hai) anos
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5249b4326f Renamed PointLight shadows example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a671c551cf Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 %!s(int64=10) %!d(string=hai) anos
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev %!s(int64=10) %!d(string=hai) anos
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. %!s(int64=10) %!d(string=hai) anos
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. %!s(int64=10) %!d(string=hai) anos
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. %!s(int64=10) %!d(string=hai) anos
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. %!s(int64=10) %!d(string=hai) anos
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. %!s(int64=10) %!d(string=hai) anos
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). %!s(int64=10) %!d(string=hai) anos
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. %!s(int64=10) %!d(string=hai) anos
  Mark Kellogg ebe6e29939 Updated code formatting. %!s(int64=10) %!d(string=hai) anos
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c95ac998ad Editor: More animation code commented out. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b971e3c290 AMFLoader: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob af0b43468a AMFLoader: mrdoobapproved. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3c6588761a Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1b959b07aa Editor: Commented out THREE.AnimationHandler reference. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 156f6b74df Geometry: Renamed .sortFacesByMaterial() to .sortFacesByMaterialIndex(). See 9ca9003e16d8cc07117eda454aa484e66e9e3729. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c85e896ff2 Merge pull request #7232 from agnivade/agnivade-svgpatch %!s(int64=10) %!d(string=hai) anos
  Mr.doob e9bd4a1e80 Merge pull request #7230 from benaadams/instancing-reset %!s(int64=10) %!d(string=hai) anos
  Agniva De Sarker ef9d00bbee Updating SVGLoader to handle comments %!s(int64=10) %!d(string=hai) anos
  Ben Adams 5626611393 Separate attribute and attribute + divisor calls %!s(int64=10) %!d(string=hai) anos
  Ben Adams 23ad7d5fd5 fix extension %!s(int64=10) %!d(string=hai) anos
  Ben Adams e6625a9390 Fix assignment %!s(int64=10) %!d(string=hai) anos
  Ben Adams 45d639856b Reset attribute divisor when changing from non-instanced %!s(int64=10) %!d(string=hai) anos
  Ben Adams c6c305a39d Add attributeDivisors to state %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7072a5d32f Clean up. %!s(int64=10) %!d(string=hai) anos