Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 145c3895b0 Address @zz85's concern about using the constant 0.33333 insteaed of a division: https://github.com/mrdoob/three.js/pull/5785#discussion_r22146657 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 9180d11f2d fix bug identified by @WestLangley %!s(int64=10) %!d(string=hai) anos
  Ben Houston c40cd399f8 missing brace. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 969b084798 add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl %!s(int64=10) %!d(string=hai) anos
  Ben Houston ea188856bf fix bug when applying common.glsl %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl %!s(int64=10) %!d(string=hai) anos
  Mr.doob d1ae0510d1 Merge pull request #5782 from darryllehmann/dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob ef188f3ce1 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 194127357b Merge branch 'dev-ray' of https://github.com/WestLangley/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob 077dc92be4 Merge branch 'dev-picking' of https://github.com/WestLangley/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Darryl Lehmann 95d0ab60d8 Aspirin model file updated %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3d0c4ef8cb Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7f7629ab0d glsl clean up %!s(int64=10) %!d(string=hai) anos
  Mr.doob 92bbb53ab1 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 6c6b7e2c07 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8eeb69a907 Fixed more examples on iOS. %!s(int64=10) %!d(string=hai) anos
  WestLangley 616952a3c7 Added closure to Ray.distanceSqToSegment() %!s(int64=10) %!d(string=hai) anos
  Mr.doob 976f78bb5e Ray: Fix precission issue. See #5774. %!s(int64=10) %!d(string=hai) anos
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method %!s(int64=10) %!d(string=hai) anos
  Mr.doob 821e386b72 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d932d63cd8 Fixed grass example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 731aaf3c46 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a22d828bd9 Raycaster: Added setFromCamera (old projector.pickingRay()). Fixes #5587. %!s(int64=10) %!d(string=hai) anos
  Mr.doob bad7a04d1d Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c023717e4d Updated example to latest StereoEffect API. %!s(int64=10) %!d(string=hai) anos