Commit History

Author SHA1 Message Date
  Michael Herzog 1f7eed808c WebGLRenderer: Enable stencil with transmission. (#27921) 1 year ago
  Michael Herzog aca3b16ea2 Renderer: Set `stencil` to `false` by default. (#27900) 1 year ago
  Michael Herzog 73762aff04 WebGLRenderer: Fix transmission with nested render calls. (#27886) 1 year ago
  Michael Herzog afb9df5811 WebGLRenderer: Revert stencil support for transmission. (#27885) 1 year ago
  Michael Herzog 50f7daa582 Update WebGLRenderer.js 1 year ago
  Michael Herzog 7e74e4cc64 WebGLRenderer: Make sure stencil works with transmission. (#27799) 1 year ago
  susiwen8 3941fd4b53 WebGLRenderer: Check for `EXT_color_buffer_float` for transmission. (#27761) 1 year ago
  Michael Herzog 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) 1 year ago
  Michael Herzog ed15131157 WebGLRenderer: Add support for rotating env maps. (#27758) 1 year ago
  Renaud Rohlinger cfdd878cf7 WebGLRenderer: Fixed compressed partial update on texture3D (#27771) 1 year ago
  Garrett Johnson 49f785bd3e WebGLRenderer: Change scissor, viewport functions to use "round" instead of "floor" (#27703) 1 year ago
  susiwen8 86a94fd75b WebGLRenderer: Remove unnecessary `__hasExternalTextures` check. (#27684) 1 year ago
  Yannis Gravezas 03470ddb32 InstancedMesh: Add support for morph targets. (#27669) 1 year ago
  Michael Herzog e8e4f62a45 Core: Remove deprecated code. (#27656) 1 year ago
  Rik Cabanier 6e3137aca3 WebXRManager: Added depth sensing support (v2). (#27586) 1 year ago
  Michael Herzog 29ce87278e Core: Remove deprecated code. (#27341) 1 year ago
  Renaud Rohlinger 03c2218c52 fix level mipmap and support compressed tex (#27313) 1 year ago
  Garrett Johnson e4a5253598 BatchedMesh: Add built-in material support (#27115) 1 year ago
  Garrett Johnson 3e0f80faa7 Skinning Shaders: Remove need skinning texture size uniform by using textureSize function (#27117) 1 year ago
  Garrett Johnson 0319a2a421 WebGLRenderer: Add initial support for multi draw BatchedMesh (#27111) 1 year ago
  Michael Herzog 307e2e65ae WebGLRenderer: Add `targetScene` parameter to `compile()` methods. (#26966) 1 year ago
  Brandon Jones d47a43ad39 WebGLRenderer: Add `compileAsync()`. (#19752) 1 year ago
  Brandon Jones da475225a0 Defer blocking WebGLPrograms queries after linking (#19745) 1 year ago
  Olli Etuaho af36c1c8aa Disable transmission pass if override material is enabled (#26944) 1 year ago
  Michael Herzog d2d3eedd02 WebXRManager: Revert support of `EffectComposer`. (#26904) 1 year ago
  Cody Bennett afdfa33b35 WebGLRenderer: Improve offscreen rendering in WebXR. (#26160) 1 year ago
  Ondřej Španěl a2388920ec Reset mask before clearing stencil (#26737) 1 year ago
  Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) 1 year ago
  林炳权 ac40584c52 Utils: export `createCanvasElement` to public and use it for `WebGPURenderer` module (#26601) 2 years ago
  Andrei Soprachev 1ad293d1da WebGLRenderer: Remove material condition for unconditional uniforms. (#26467) 2 years ago