Michael Herzog
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1f7eed808c
WebGLRenderer: Enable stencil with transmission. (#27921)
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1 year ago |
Michael Herzog
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aca3b16ea2
Renderer: Set `stencil` to `false` by default. (#27900)
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1 year ago |
Michael Herzog
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73762aff04
WebGLRenderer: Fix transmission with nested render calls. (#27886)
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1 year ago |
Michael Herzog
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afb9df5811
WebGLRenderer: Revert stencil support for transmission. (#27885)
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1 year ago |
Michael Herzog
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50f7daa582
Update WebGLRenderer.js
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1 year ago |
Michael Herzog
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7e74e4cc64
WebGLRenderer: Make sure stencil works with transmission. (#27799)
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1 year ago |
susiwen8
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3941fd4b53
WebGLRenderer: Check for `EXT_color_buffer_float` for transmission. (#27761)
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1 year ago |
Michael Herzog
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07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
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1 year ago |
Michael Herzog
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ed15131157
WebGLRenderer: Add support for rotating env maps. (#27758)
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1 year ago |
Renaud Rohlinger
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cfdd878cf7
WebGLRenderer: Fixed compressed partial update on texture3D (#27771)
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1 year ago |
Garrett Johnson
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49f785bd3e
WebGLRenderer: Change scissor, viewport functions to use "round" instead of "floor" (#27703)
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1 year ago |
susiwen8
|
86a94fd75b
WebGLRenderer: Remove unnecessary `__hasExternalTextures` check. (#27684)
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1 year ago |
Yannis Gravezas
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03470ddb32
InstancedMesh: Add support for morph targets. (#27669)
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1 year ago |
Michael Herzog
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e8e4f62a45
Core: Remove deprecated code. (#27656)
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1 year ago |
Rik Cabanier
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6e3137aca3
WebXRManager: Added depth sensing support (v2). (#27586)
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1 year ago |
Michael Herzog
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29ce87278e
Core: Remove deprecated code. (#27341)
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1 year ago |
Renaud Rohlinger
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03c2218c52
fix level mipmap and support compressed tex (#27313)
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1 year ago |
Garrett Johnson
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e4a5253598
BatchedMesh: Add built-in material support (#27115)
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1 year ago |
Garrett Johnson
|
3e0f80faa7
Skinning Shaders: Remove need skinning texture size uniform by using textureSize function (#27117)
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1 year ago |
Garrett Johnson
|
0319a2a421
WebGLRenderer: Add initial support for multi draw BatchedMesh (#27111)
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1 year ago |
Michael Herzog
|
307e2e65ae
WebGLRenderer: Add `targetScene` parameter to `compile()` methods. (#26966)
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1 year ago |
Brandon Jones
|
d47a43ad39
WebGLRenderer: Add `compileAsync()`. (#19752)
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1 year ago |
Brandon Jones
|
da475225a0
Defer blocking WebGLPrograms queries after linking (#19745)
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1 year ago |
Olli Etuaho
|
af36c1c8aa
Disable transmission pass if override material is enabled (#26944)
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1 year ago |
Michael Herzog
|
d2d3eedd02
WebXRManager: Revert support of `EffectComposer`. (#26904)
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1 year ago |
Cody Bennett
|
afdfa33b35
WebGLRenderer: Improve offscreen rendering in WebXR. (#26160)
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1 year ago |
Ondřej Španěl
|
a2388920ec
Reset mask before clearing stencil (#26737)
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1 year ago |
Don McCurdy
|
24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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1 year ago |
林炳权
|
ac40584c52
Utils: export `createCanvasElement` to public and use it for `WebGPURenderer` module (#26601)
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2 years ago |
Andrei Soprachev
|
1ad293d1da
WebGLRenderer: Remove material condition for unconditional uniforms. (#26467)
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2 years ago |