История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 206041f949 Editor: Working menu system. 13 лет назад
  alteredq 8b047873b9 Updated builds. 13 лет назад
  alteredq aaeb1740fd Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 лет назад
  Mr.doob 840d508577 Added namespace to PointerLockControls. Fixes #2591. 13 лет назад
  Mr.doob 23f9161f43 Some tweaks to Color. 13 лет назад
  Mr.doob d8bc3ae51d Merge remote-tracking branch 'greyscales/dev' into dev 13 лет назад
  Mr.doob 45a5f8c64f Merge remote-tracking branch 'greyscales/master' into dev 13 лет назад
  Mr.doob 5d71a829a2 Merge remote-tracking branch 'stoomm/master' into dev 13 лет назад
  Mr.doob 34c23f06ba Merge remote-tracking branch 'felixturner/master' into dev 13 лет назад
  Mr.doob 9478cdacd2 Less visually noisy SpotLightHelper. 13 лет назад
  alteredq b3428102e8 Removed check for WebGLRenderer in ShaderUtils. 13 лет назад
  alteredq ab085277e2 Simplified cube and fresnel shaders. 13 лет назад
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. 13 лет назад
  alteredq 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 лет назад
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 13 лет назад
  alteredq 80dd93a86b Renamed spotLightAngle uniforms to spotLightAngleCos. 13 лет назад
  alteredq 5cb7155208 Added clamping to spotLight term in shaders. 13 лет назад
  alteredq b5390e9395 Added area weighted vertex normals computation to Geometry. 13 лет назад
  alteredq 748159e4f1 Transplanted @WestLangley's normal matrix fix from Geometry.applyMatrix to BufferGeometry. 13 лет назад
  alteredq 4210428787 Garbage collection friendlier normalMatrix in Projector. 13 лет назад
  alteredq 95a05c1a05 Merge remote-tracking branch 'remotes/WestLangley/dev-canvas-normal' into dev 13 лет назад
  alteredq 3b4dc1b651 Editor: made intersection plane larger (so that you can drag objects also when zoomed out). 13 лет назад
  WestLangley c4a5f02764 add build 13 лет назад
  alteredq 56fd2767ff Fixed GL uniforms errors when starting with invisible lights. 13 лет назад
  WestLangley bdc8146a7d Corrected Normal Matrix Calculation in Geometry.applyMatrix() 13 лет назад
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 13 лет назад
  alteredq 20b93e3fff Fixed HemisphereLight shading. 13 лет назад
  alteredq b92df1f673 Editor: added handling of HemisphereLights. Added HemisphereLightHelper. 13 лет назад
  Felix Turner e8a0d7c944 Adding 3 Shaders 13 лет назад
  WestLangley b5f3f8fda9 Corrected Face/Vertex Normal Matrix Transform in CanvasRenderer 13 лет назад