Commit History

Author SHA1 Message Date
  Mr.doob 212cafc997 WebGLRenderer: Clean up. 9 years ago
  Mr.doob 72a2a71a94 WebGLRenderer: Accesible properties. See #7483. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago
  Mr.doob 0a1ea14f1b Merge pull request #7743 from sunag/dev 9 years ago
  SUNAG 737530a5ea MultiMaterial cleanup 9 years ago
  Mr.doob 969d7d9082 WebGLRenderer: Use absNumericalSort for morphTarget influences. See #7742. 9 years ago
  Mr.doob 5473ccef10 WebGLRenderer: Use pixelRatio 1 when rendering to RenderTarget. See #7451. 9 years ago
  Mr.doob 63e626fa13 Removed unused variables. 9 years ago
  Michael Bond 388a19616e Replace disposing __webglRenderbuffer with __webglDepthbuffer 9 years ago
  Mr.doob 20235b34ef Updated builds. 9 years ago
  Mr.doob 9bec2f0363 Added intensity to Light (thus AmbientLight). See #7621. 9 years ago
  Mr.doob 5cf0cb7486 WebGLRenderer: Clean up. 9 years ago
  Mr.doob 8fcebcdad6 WebGLRenderer: Handle roughnessMap/metalnessMap offset/repeat. 9 years ago
  Mr.doob 41812cf115 Code style fixes. 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob 3605fb5c2b WebGLRenderer: Clean up. 9 years ago
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 9 years ago
  Mr.doob 593bb79765 WebGLRenderer: Commented out unused uniform type code. 9 years ago
  Mr.doob ef2a85cf04 WebGLRenderer: Simplified refreshUniformsShadow(). 9 years ago
  PWhiddy 95403f5c9b Line and Points (not just meshes) can use instanced rendering 9 years ago
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 years ago
  Mr.doob 7a9f11167c WebGLRenderer: Simplified _lights.shadows. (Was trying to link them) 9 years ago
  Mr.doob daa0ed6ebe WebGLRenderer: Include shadowsLength in lights.hash. 9 years ago
  Mr.doob 9db9dae5d7 WebGLRenderer: setupLights shadow clean up. 9 years ago
  Mr.doob 4bfdf068ce WebGLRenderer: Removed unused lights reference. 9 years ago
  Mr.doob a103cd56b1 WebGLShadowMap: Use parsed lights array. 9 years ago
  Mr.doob 1de66e4544 WebGLRenderer: Simplified refreshUniformsShadow. 9 years ago
  Mr.doob 8ad3313d23 WebGLRenderer: Removed unused light parameter from initMaterial. 9 years ago
  Mr.doob 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. 9 years ago
  Mr.doob f46ead68a0 Merge pull request #7048 from arose/dynamic-uniforms2 9 years ago