Mr.doob
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212cafc997
WebGLRenderer: Clean up.
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9 years ago |
Mr.doob
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72a2a71a94
WebGLRenderer: Accesible properties. See #7483.
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9 years ago |
Mr.doob
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3fd20d9809
UniformsLib: Renamed points.psColor to points.diffuse.
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9 years ago |
Mr.doob
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0a1ea14f1b
Merge pull request #7743 from sunag/dev
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9 years ago |
SUNAG
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737530a5ea
MultiMaterial cleanup
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9 years ago |
Mr.doob
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969d7d9082
WebGLRenderer: Use absNumericalSort for morphTarget influences. See #7742.
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9 years ago |
Mr.doob
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5473ccef10
WebGLRenderer: Use pixelRatio 1 when rendering to RenderTarget. See #7451.
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9 years ago |
Mr.doob
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63e626fa13
Removed unused variables.
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9 years ago |
Michael Bond
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388a19616e
Replace disposing __webglRenderbuffer with __webglDepthbuffer
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9 years ago |
Mr.doob
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20235b34ef
Updated builds.
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9 years ago |
Mr.doob
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9bec2f0363
Added intensity to Light (thus AmbientLight). See #7621.
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9 years ago |
Mr.doob
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5cf0cb7486
WebGLRenderer: Clean up.
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9 years ago |
Mr.doob
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8fcebcdad6
WebGLRenderer: Handle roughnessMap/metalnessMap offset/repeat.
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9 years ago |
Mr.doob
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41812cf115
Code style fixes.
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9 years ago |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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3605fb5c2b
WebGLRenderer: Clean up.
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9 years ago |
Mr.doob
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69b2d8e24e
WebGLRenderer: Added WebGLLights.
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9 years ago |
Mr.doob
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593bb79765
WebGLRenderer: Commented out unused uniform type code.
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9 years ago |
Mr.doob
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ef2a85cf04
WebGLRenderer: Simplified refreshUniformsShadow().
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9 years ago |
PWhiddy
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95403f5c9b
Line and Points (not just meshes) can use instanced rendering
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9 years ago |
Mr.doob
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48d8c5a911
WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420.
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9 years ago |
Mr.doob
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7a9f11167c
WebGLRenderer: Simplified _lights.shadows. (Was trying to link them)
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9 years ago |
Mr.doob
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daa0ed6ebe
WebGLRenderer: Include shadowsLength in lights.hash.
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9 years ago |
Mr.doob
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9db9dae5d7
WebGLRenderer: setupLights shadow clean up.
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9 years ago |
Mr.doob
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4bfdf068ce
WebGLRenderer: Removed unused lights reference.
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9 years ago |
Mr.doob
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a103cd56b1
WebGLShadowMap: Use parsed lights array.
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9 years ago |
Mr.doob
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1de66e4544
WebGLRenderer: Simplified refreshUniformsShadow.
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9 years ago |
Mr.doob
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8ad3313d23
WebGLRenderer: Removed unused light parameter from initMaterial.
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9 years ago |
Mr.doob
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666630446c
Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048.
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9 years ago |
Mr.doob
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f46ead68a0
Merge pull request #7048 from arose/dynamic-uniforms2
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9 years ago |