Commit History

Author SHA1 Message Date
  Mr.doob 224357d24a WebGLRenderer: Tab clean up. 9 years ago
  Mr.doob 7f46b51555 Clean up and performance optimisations. 9 years ago
  Mr.doob f9d6a88c58 WebGLRenderer: Improved material invalidation logic. 9 years ago
  Mr.doob ff4eb5bc10 WebGLRenderer: Recompile program when fog changes. Fixes #9384. 9 years ago
  Mr.doob 211a8b00b3 WebGLRenderer: Use REVISION. 9 years ago
  Mr.doob 9147f32ca2 Clean up. 9 years ago
  Mr.doob 63f412e56f WebGLRenderer: Fixed missing DepthStencilFormat import. 9 years ago
  Arthur Silber 7250c5c99f Adds support for combined Depth+Stencil Texture (#9368) 9 years ago
  Takahiro 3dfc4dfaae Clean up WebGLRenderer (#9406) 9 years ago
  Rich Harris 4f98d35ed7 Remove unused `is*` properties (#9381) 9 years ago
  Mr.doob bdea7d00ce Fixed function formatting 9 years ago
  Rich Harris f65e669af9 Modules (#9310) 9 years ago
  Mr.doob d3501d9c93 WebGLShadowMap: Clamp mapSize to maxTextureSize. See #9289 9 years ago
  Mr.doob 89b240ce19 WebGLRenderer: Reverted background cube tesselation. 9 years ago
  Mr.doob 91e31600c0 WebGLRenderer: background code clean up. 9 years ago
  Mr.doob 50ad44c3bf WebGLRenderer: Clean up. 9 years ago
  James Baicoianu 0f6e9c606c Fix for background clipping when using logarithmicDepthBuffer (#9259) 9 years ago
  Brian Chirls 570499d5e6 Render sort order should consider shared shaders to minimize switching (#9164) 9 years ago
  Mr.doob 41500fe4d8 WebGLRenderer: We need to clear depth even if we draw background. Maybe we can just clear depth... 9 years ago
  Mr.doob e4324dc122 WebGLRenderer: Copy camera.projectionMatrix. 9 years ago
  Mr.doob 299a61618c WebGLRenderer: Clean up. 9 years ago
  Mr.doob 2baec79aef Scene: Added background property. 9 years ago
  WestLangley a7ed6b10ff Name closured functions (#9116) 9 years ago
  Ben Houston (Clara.io) a20c00cd49 ClearCoat for MeshPhysicalMaterial (#9038) 9 years ago
  Eli Grey bc873ad2f7 Fixed for non-HTML documents (#9041) 9 years ago
  Mr.doob 1e0cc8ab1a WebGLRenderer: Moved empty texture handling to WebGLUniforms. 9 years ago
  Mr.doob 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 years ago
  Mr.doob 38e6568fc0 WebGLRenderer: Use empty texture instead of null for shadow-less lights. Fixes #9037. 9 years ago
  Olivier Chatry 8887aa0559 Clear opaque and transparent array in WebGLRenderer.dispose (#8987) (#9011) 9 years ago
  Mr.doob a65dd8612a Sprite: Removed geometry. 9 years ago