Mr.doob
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224357d24a
WebGLRenderer: Tab clean up.
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9 years ago |
Mr.doob
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7f46b51555
Clean up and performance optimisations.
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9 years ago |
Mr.doob
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f9d6a88c58
WebGLRenderer: Improved material invalidation logic.
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9 years ago |
Mr.doob
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ff4eb5bc10
WebGLRenderer: Recompile program when fog changes. Fixes #9384.
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9 years ago |
Mr.doob
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211a8b00b3
WebGLRenderer: Use REVISION.
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9 years ago |
Mr.doob
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9147f32ca2
Clean up.
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9 years ago |
Mr.doob
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63f412e56f
WebGLRenderer: Fixed missing DepthStencilFormat import.
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9 years ago |
Arthur Silber
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7250c5c99f
Adds support for combined Depth+Stencil Texture (#9368)
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9 years ago |
Takahiro
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3dfc4dfaae
Clean up WebGLRenderer (#9406)
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9 years ago |
Rich Harris
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4f98d35ed7
Remove unused `is*` properties (#9381)
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9 years ago |
Mr.doob
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bdea7d00ce
Fixed function formatting
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9 years ago |
Rich Harris
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f65e669af9
Modules (#9310)
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9 years ago |
Mr.doob
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d3501d9c93
WebGLShadowMap: Clamp mapSize to maxTextureSize. See #9289
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9 years ago |
Mr.doob
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89b240ce19
WebGLRenderer: Reverted background cube tesselation.
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9 years ago |
Mr.doob
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91e31600c0
WebGLRenderer: background code clean up.
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9 years ago |
Mr.doob
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50ad44c3bf
WebGLRenderer: Clean up.
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9 years ago |
James Baicoianu
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0f6e9c606c
Fix for background clipping when using logarithmicDepthBuffer (#9259)
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9 years ago |
Brian Chirls
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570499d5e6
Render sort order should consider shared shaders to minimize switching (#9164)
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9 years ago |
Mr.doob
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41500fe4d8
WebGLRenderer: We need to clear depth even if we draw background. Maybe we can just clear depth...
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9 years ago |
Mr.doob
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e4324dc122
WebGLRenderer: Copy camera.projectionMatrix.
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9 years ago |
Mr.doob
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299a61618c
WebGLRenderer: Clean up.
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9 years ago |
Mr.doob
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2baec79aef
Scene: Added background property.
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9 years ago |
WestLangley
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a7ed6b10ff
Name closured functions (#9116)
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9 years ago |
Ben Houston (Clara.io)
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a20c00cd49
ClearCoat for MeshPhysicalMaterial (#9038)
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9 years ago |
Eli Grey
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bc873ad2f7
Fixed for non-HTML documents (#9041)
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9 years ago |
Mr.doob
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1e0cc8ab1a
WebGLRenderer: Moved empty texture handling to WebGLUniforms.
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9 years ago |
Mr.doob
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217340f097
WebGLRenderer: Moved textures code to WebGLTextures.
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9 years ago |
Mr.doob
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38e6568fc0
WebGLRenderer: Use empty texture instead of null for shadow-less lights. Fixes #9037.
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9 years ago |
Olivier Chatry
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8887aa0559
Clear opaque and transparent array in WebGLRenderer.dispose (#8987) (#9011)
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9 years ago |
Mr.doob
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a65dd8612a
Sprite: Removed geometry.
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9 years ago |