Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. %!s(int64=10) %!d(string=hai) anos
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor %!s(int64=10) %!d(string=hai) anos
  Mr.doob a13c739390 *DecayExponent to *Decay %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent %!s(int64=10) %!d(string=hai) anos
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain %!s(int64=10) %!d(string=hai) anos
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js %!s(int64=10) %!d(string=hai) anos
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection %!s(int64=12) %!d(string=hai) anos
  alteredq 20b93e3fff Fixed HemisphereLight shading. %!s(int64=12) %!d(string=hai) anos
  alteredq 9233bffd98 Updated lights comment in skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. %!s(int64=13) %!d(string=hai) anos
  Mr.doob fbf435f871 Merging with @alteredq. %!s(int64=13) %!d(string=hai) anos
  alteredq aac882984d Added bump and specular maps to simple skin shader. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. %!s(int64=13) %!d(string=hai) anos
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. %!s(int64=13) %!d(string=hai) anos
  alteredq 01e5aed5ad Added simple skin shader. %!s(int64=13) %!d(string=hai) anos
  alteredq d228fb0c4a Added physically based specular term to skin shader. %!s(int64=14) %!d(string=hai) anos