Mr.doob
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59aebeda08
ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493.
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Mr.doob
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e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
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Ben Houston
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47b7f88ba7
Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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Ben Houston
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784a89015a
minor fix to get ShaderSkin skin shader matching previous state exactly.
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Ben Houston
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74b09dd33e
for consistency with new outgoingLight variable in shaders.
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Ben Houston
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3e239215a6
Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor
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Mr.doob
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a13c739390
*DecayExponent to *Decay
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Mr.doob
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9dbd7669d0
Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev
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Mr.doob
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b1550613ff
Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev
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Ben Houston
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f107059962
Merge branch 'common.glsl' into decayExponent
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Ben Houston
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16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
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Ben Houston
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b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
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Ben Houston
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2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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Ben Houston
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80ff7d2ade
complete application of outgoingLight and diffuseColor to ShaderSkin.js
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Ben Houston
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cc7634efa2
refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor.
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Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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Ben Houston
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04ce05d49c
unifying shader names.
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alteredq
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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alteredq
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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alteredq
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2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
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alteredq
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20b93e3fff
Fixed HemisphereLight shading.
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alteredq
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9233bffd98
Updated lights comment in skin shader.
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alteredq
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5d5e034488
Added HemisphereLight support to simple skin shader.
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alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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Mr.doob
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fbf435f871
Merging with @alteredq.
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alteredq
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aac882984d
Added bump and specular maps to simple skin shader.
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Mr.doob
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902c47a17c
Renamed objectMatrix to modelMatrix for consistency.
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alteredq
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ba2088b020
Unflipped Beckmann shader. Also tweaked more LeePerry.
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alteredq
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01e5aed5ad
Added simple skin shader.
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alteredq
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d228fb0c4a
Added physically based specular term to skin shader.
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