Mr.doob
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2c86fbbca5
Dumb material.clone() for the rest of the materials.
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13 years ago |
Mr.doob
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aadb1d7825
Material super clone appoach.
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13 years ago |
Mr.doob
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b973152c38
Dumber (but safer) approach for material.clone().
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13 years ago |
Mr.doob
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fb22058689
.setValues() was also copying 'setValues' and 'clone' :D
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13 years ago |
gero3
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7695c25398
update to make it less dependaned
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13 years ago |
Mr.doob
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57b9493634
Material.setValues returns if values is undefined. Thanks @gero3.
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13 years ago |
Mr.doob
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7dd16ee390
Materials: We don't want to copy the id.
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13 years ago |
Mr.doob
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886a913020
Materials code clean up.
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13 years ago |
Mr.doob
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4845632e15
Refactored materials code.
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13 years ago |
libra guest
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4b962fa473
add material.clone
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13 years ago |
Mr.doob
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f524992c0c
Projector: Implemented side: THREE.FrontSide, THREE.BackSide, THREE.DoubleSide as per discussion in #2285.
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13 years ago |
alteredq
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b838b38f47
Moved doubleSided / flipSided properties from Object3D into Material.
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13 years ago |
alteredq
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76b8fe176c
Added handling of material.visible to Loader.
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13 years ago |
Mr.doob
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525b91e2d7
Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e.
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13 years ago |
Mr.doob
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cda512f450
Removed AdditiveAlphaBlending constant. Fixes #2146.
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13 years ago |
Mr.doob
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20f0b819ea
Added material.visible property. Fixes #1763.
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13 years ago |
alteredq
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4a36583427
Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples.
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13 years ago |
alteredq
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ba22d994e2
Added material.needsUpdate flag.
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13 years ago |
Mr.doob
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3825790cc0
Reordered blending constants values
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13 years ago |
kovleouf
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f3d2d484fa
add "NoBlending" to Material and WebGLRenderer
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13 years ago |
Mr.doob
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a6473096d7
Fixed ColladaLoader's _strings() bug: It was returning [NaN] for empty strings.
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13 years ago |
alteredq
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6b014f8684
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples.
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13 years ago |
Mr.doob
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 years ago |
Mr.doob
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b87bfc71c8
Bunch of changes...
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14 years ago |
alteredq
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8c326a222f
Moved depth buffer writing control from renderer into material.
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14 years ago |
Mr.doob
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0b910d7c31
* Simplified THREE.Color.
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14 years ago |
alteredq
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dc0425824a
Added alphaTest parameter to base Material plus corresponding shader chunk in standard materials implementation.
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14 years ago |
Mr.doob
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176d0f2884
Merging with @alteredq's branch.
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14 years ago |
Nik Van den Wijngaert
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7070ccd901
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
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14 years ago |
Mr.doob
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 years ago |