Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob 2d8b9e32d5 Merge pull request #7233 from tamarintech/fix/code_cleanup 10 éve
  Elijah Snyder 5681aaa73a Removing leading underscores - misunderstood code style guidelines 10 éve
  Mr.doob e2f18de21d Updated builds. 10 éve
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 éve
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 éve
  Mr.doob 03330d54cf Updated builds. 10 éve
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 éve
  Mr.doob 001e5d463e Merge pull request #7236 from tschw/DRYinShadowMap 10 éve
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 éve
  tschw 30a5fb2d2b Removed ignored parameter, amending #7153. 10 éve
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 éve
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. 10 éve
  Mr.doob 5249b4326f Renamed PointLight shadows example. 10 éve
  Mr.doob a671c551cf Updated builds. 10 éve
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 10 éve
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev 10 éve
  Elijah Snyder e2b5400ce0 Updating whitespace, adding underscores and updating Cases to match coding style 10 éve
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 éve
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 éve
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. 10 éve
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 éve
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 éve
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). 10 éve
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 éve
  Mark Kellogg ebe6e29939 Updated code formatting. 10 éve
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 éve
  Mr.doob c95ac998ad Editor: More animation code commented out. 10 éve
  Mr.doob b971e3c290 AMFLoader: Clean up. 10 éve
  Mr.doob af0b43468a AMFLoader: mrdoobapproved. 10 éve
  Mr.doob 3c6588761a Updated builds. 10 éve