提交历史

作者 SHA1 备注 提交日期
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. 15 年之前
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 年之前
  alteredq fdb1ee5ff2 Added inversion of 3x3 rotation submatrix. 15 年之前
  alteredq 8a8dd0d9cb Changed mesh JS class name generator in Blender exporter to use cross-platform path parsing. 15 年之前
  alteredq 31644e179b Added link to OBJ converter script at GitHub to JS template. 15 年之前
  alteredq 47a4c91ebc Merge remote branch 'remotes/upstream/master' 15 年之前
  alteredq 69d93317c8 Forgot to build single file libraries. 15 年之前
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. 15 年之前
  Mr.doob 4da30fb353 * Blender 2.54 exporter: Added computeNormal and computeCentroids logic. 15 年之前
  Mr.doob b61e4a453f * Added AUTHORS file 15 年之前
  Mr.doob cb76523b31 * Added Blender 2.54 exporter. (Crossing fingers so they don't change the scripting system again...) 15 年之前
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 年之前
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 年之前
  alteredq 36dc7212f8 Made Sphere mesh smoothing optional. 15 年之前
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 年之前
  alteredq 0f69c71924 Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh). 15 年之前
  alteredq 29be1febb0 Added handling of null materials (coming from Blender exporter when mesh has no assigned material). 15 年之前
  alteredq 32133b352b Fixed crash bug when parsing quad faces. 15 年之前
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 年之前
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 年之前
  Mr.doob 647b4a57b8 * Added `PointLight` 15 年之前
  mindlapse a89865bda8 3d onclick, see examples/hci_clickcube.html 15 年之前
  Julian Walker 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection). 15 年之前
  Julian Walker 930faff1ef Matrix4.lookAt now initializes W row (omitted previously). 15 年之前
  Julian Walker 286402351b Spaces -> tabs in WebGLRenderer.js 15 年之前
  Ben Nolan 0c6219b43f * Made vector methods chainable 15 年之前
  Mr.doob 5ce7a10bbb - Added TODO 15 年之前
  philogb c88fa50a4c Add Matrix4.rotationAxisAngleMatrix 15 年之前
  philogb c8aacd8cdc Add Color methods to prototype object. 15 年之前
  philogb 4074b8097f Ignore .project extensions 15 年之前