Historia zmian

Autor SHA1 Wiadomość Data
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 lat temu
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 lat temu
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" 9 lat temu
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management 9 lat temu
  SUNAG cb90824286 add implicit declaration 9 lat temu
  gero3 923256459e fixed files to codestyle 10 lat temu
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass 10 lat temu
  Mr.doob 68269fb45e Examples clean up. 11 lat temu
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 lat temu
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 lat temu
  Mr.doob 7a9ac49a97 Minor formatting tweaks. 13 lat temu
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 lat temu
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 lat temu
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 lat temu
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. 14 lat temu
  alteredq d228fb0c4a Added physically based specular term to skin shader. 14 lat temu
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 lat temu
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 lat temu