Mr.doob
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315bc5ad3e
Updated build.
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14 years ago |
alteredq
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a1d68ddba3
Fixed bug(s) causing broken Fresnel demo.
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14 years ago |
Mr.doob
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584a8440fd
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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59304d8a6e
Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3
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14 years ago |
Mr.doob
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1d7a14733b
ReflectionMapping working with MeshBasicMaterial/CanvasRenderer \:D/
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14 years ago |
Mr.doob
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7441b1de59
Implemented gero3's Matrix4.transformVector3 optimisation ( http://jsperf.com/diff-in-speed-for-three-js ).
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14 years ago |
alteredq
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c1cb8e9067
Added handling of 2d textures in MeshShaderMaterial.
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14 years ago |
alteredq
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0f9184888a
Refactored common code for cube texture setting into separate setCubeTexture function.
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14 years ago |
alteredq
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da9094710f
Made refraction examples working again.
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14 years ago |
Mr.doob
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e72b82cda2
Merging with orgicus' branch.
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14 years ago |
Mr.doob
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f9f7d3645f
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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a6c9984a67
Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling.
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14 years ago |
Mr.doob
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47d6116179
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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95ec00f8ac
Updated builds.
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14 years ago |
Mr.doob
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67250c69d9
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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34f802e392
Code clean up.
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14 years ago |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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14 years ago |
Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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14 years ago |
alteredq
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38dacb0d1e
Some small refactoring in WebGLRenderer.
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14 years ago |
alteredq
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e1f885fbf0
Made 2d textures reusable in WebGLRenderer.
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14 years ago |
alteredq
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696c70152d
Added cars demo.
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14 years ago |
Mr.doob
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137f85f7e9
Updated build.
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14 years ago |
alteredq
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aaf569936b
More sane object removal from WebGLRenderer.
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14 years ago |
alteredq
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2582c77b46
Synced with mrdoob's branch.
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14 years ago |
alteredq
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d3cd0887d2
Added handling of object removal to WebGLRender. Added visibility parameter to Object3D.
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14 years ago |
alteredq
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8f38ddcacd
In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;)
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14 years ago |
Mr.doob
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4d815f1721
New build including linecap/linejoin fix.
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14 years ago |
alteredq
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3c7f0b9823
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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29aa335303
Minor reformating, code fixes and new build.
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14 years ago |
alteredq
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558e7c5db8
Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture.
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14 years ago |