Alexandre Lemire
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363b69a581
#7758 - Doesn't manage blending activation with the "currentBlending" attribute but with the "enable/disable" functions using "capabilities".
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9 years ago |
Mr.doob
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faebb42ee1
WebGLRenderer: Support viewports + shadowmap. Fixes #3532.
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9 years ago |
Ben Adams
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5626611393
Separate attribute and attribute + divisor calls
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10 years ago |
Ben Adams
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23ad7d5fd5
fix extension
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10 years ago |
Ben Adams
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e6625a9390
Fix assignment
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10 years ago |
Ben Adams
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45d639856b
Reset attribute divisor when changing from non-instanced
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10 years ago |
Ben Adams
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c6c305a39d
Add attributeDivisors to state
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10 years ago |
gero3
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4252032567
remove getMaxPrecision from webglstate
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10 years ago |
Mr.doob
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1fc2b54f1f
WebGLState: Fixed typo.
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10 years ago |
Mr.doob
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4448405337
WebGLRenderer: Moved getCompressedTextureFormats to WebGLState.
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10 years ago |
Mr.doob
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bc815c1d3d
WebGLRenderer: Simplified getShaderPrecisionFormat code.
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10 years ago |
Mr.doob
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cdc97e1511
WebGLState: Added setScissorTest.
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10 years ago |
Mr.doob
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17658cdf74
WebGLState: Minor clean up.
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10 years ago |
Mr.doob
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4fd018b69f
WebGLState: Removed currentDepthTest and currentPolygonOffset.
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10 years ago |
Mr.doob
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5528568044
WebGLState: Renamed switches to capabilities.
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10 years ago |
Mr.doob
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aab11a0432
WebGLState: Replaced setBlend() and setDoubleSided() with enable()/disable().
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10 years ago |
Mr.doob
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0f86e3cf03
WebGLState: Added setBlend. Related #6669.
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10 years ago |
Mr.doob
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769180018e
WebGLState: Added init().
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10 years ago |
Mr.doob
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141ac28d98
Clean up.
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10 years ago |
Mr.doob
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7954889f2f
WebGLState: Code clean up. See #6637.
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10 years ago |
MiiBond
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8522e52fdb
Only disable attributes that were previously enabled
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10 years ago |
MiiBond
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08cc0db63a
Added GL call to disable attributes when reset is called. This fixes an issue where attribs are still enabled from previous frame but enabledAttributes structure has them marked as disabled. This lead to infamous 'attempt to access out of range vertices in attribute X' messages.
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10 years ago |
Mr.doob
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b80c267118
WebGLState: Wrap texImage2D and compressedTexImage2D so we can catch SecurityErrors.
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10 years ago |
Ben Adams
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77c7364298
Remove redundant texture binds
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10 years ago |
Ben Adams
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f507558bf3
Add depth function to materials
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10 years ago |
Arthur Silber
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8390b9694b
adding support for glColorMask (defined as material.colorWrite) - similar to material.depthWrite
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10 years ago |
Mr.doob
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b15c13cf6a
WebGLState: -1 to null.
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10 years ago |
Mr.doob
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154826d4e3
WebGLRenderer: Moved initAttributes/enableAttribute/disableUnusedAttributes to WebGLState.
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10 years ago |
Mr.doob
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0eb402d354
WebGLRenderer: Moved doubleSided/flipSided code to WebGLState.
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10 years ago |
Mr.doob
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c5ec18bfdd
Started THREE.WebGLState.
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10 years ago |