Commit History

Author SHA1 Message Date
  Alexandre Lemire 363b69a581 #7758 - Doesn't manage blending activation with the "currentBlending" attribute but with the "enable/disable" functions using "capabilities". 9 years ago
  Mr.doob faebb42ee1 WebGLRenderer: Support viewports + shadowmap. Fixes #3532. 9 years ago
  Ben Adams 5626611393 Separate attribute and attribute + divisor calls 10 years ago
  Ben Adams 23ad7d5fd5 fix extension 10 years ago
  Ben Adams e6625a9390 Fix assignment 10 years ago
  Ben Adams 45d639856b Reset attribute divisor when changing from non-instanced 10 years ago
  Ben Adams c6c305a39d Add attributeDivisors to state 10 years ago
  gero3 4252032567 remove getMaxPrecision from webglstate 10 years ago
  Mr.doob 1fc2b54f1f WebGLState: Fixed typo. 10 years ago
  Mr.doob 4448405337 WebGLRenderer: Moved getCompressedTextureFormats to WebGLState. 10 years ago
  Mr.doob bc815c1d3d WebGLRenderer: Simplified getShaderPrecisionFormat code. 10 years ago
  Mr.doob cdc97e1511 WebGLState: Added setScissorTest. 10 years ago
  Mr.doob 17658cdf74 WebGLState: Minor clean up. 10 years ago
  Mr.doob 4fd018b69f WebGLState: Removed currentDepthTest and currentPolygonOffset. 10 years ago
  Mr.doob 5528568044 WebGLState: Renamed switches to capabilities. 10 years ago
  Mr.doob aab11a0432 WebGLState: Replaced setBlend() and setDoubleSided() with enable()/disable(). 10 years ago
  Mr.doob 0f86e3cf03 WebGLState: Added setBlend. Related #6669. 10 years ago
  Mr.doob 769180018e WebGLState: Added init(). 10 years ago
  Mr.doob 141ac28d98 Clean up. 10 years ago
  Mr.doob 7954889f2f WebGLState: Code clean up. See #6637. 10 years ago
  MiiBond 8522e52fdb Only disable attributes that were previously enabled 10 years ago
  MiiBond 08cc0db63a Added GL call to disable attributes when reset is called. This fixes an issue where attribs are still enabled from previous frame but enabledAttributes structure has them marked as disabled. This lead to infamous 'attempt to access out of range vertices in attribute X' messages. 10 years ago
  Mr.doob b80c267118 WebGLState: Wrap texImage2D and compressedTexImage2D so we can catch SecurityErrors. 10 years ago
  Ben Adams 77c7364298 Remove redundant texture binds 10 years ago
  Ben Adams f507558bf3 Add depth function to materials 10 years ago
  Arthur Silber 8390b9694b adding support for glColorMask (defined as material.colorWrite) - similar to material.depthWrite 10 years ago
  Mr.doob b15c13cf6a WebGLState: -1 to null. 10 years ago
  Mr.doob 154826d4e3 WebGLRenderer: Moved initAttributes/enableAttribute/disableUnusedAttributes to WebGLState. 10 years ago
  Mr.doob 0eb402d354 WebGLRenderer: Moved doubleSided/flipSided code to WebGLState. 10 years ago
  Mr.doob c5ec18bfdd Started THREE.WebGLState. 10 years ago