Mikael Emtinger
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36bc61e5e9
Fixed several small sprite bugs and updated example.
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14 tahun lalu |
Mr.doob
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e32ec43883
Merge remote branch 'alteredq/master' into experimental
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14 tahun lalu |
Mr.doob
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d34fe4e9b9
Removed some broken featured projects.
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14 tahun lalu |
alteredq
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58bbd02e9e
Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
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14 tahun lalu |
alteredq
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f7d97caf1d
Merged with empaempa's branch.
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14 tahun lalu |
alteredq
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de2dcdf5c0
Changed WebGLRenderTarget / FBO default color format to RGBA.
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14 tahun lalu |
Mikael Emtinger
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3379648153
...forgot file.
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14 tahun lalu |
Mikael Emtinger
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d87224face
Put back the pink square method to allow for partial screen border occlusion in opengl
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14 tahun lalu |
Mikael Emtinger
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50b6745ad6
Added sorting to sprites and updated example.
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14 tahun lalu |
Mikael Emtinger
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08127af611
Fixed blending bug with sprites. Added example.
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14 tahun lalu |
Mikael Emtinger
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615f872023
Added sprite support. See Sprite.js for details. No support for custom shader at this point.
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14 tahun lalu |
alteredq
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da0b612ce8
Synced with mrdoob's branch.
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14 tahun lalu |
alteredq
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5fa19e8460
Fixed delays when loading multiple models.
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14 tahun lalu |
Mr.doob
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94790f057e
extras/geometries
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14 tahun lalu |
alteredq
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9226142a00
Merge branch 'master' of https://github.com/empaempa/three.js
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14 tahun lalu |
Mikael Emtinger
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5ef9e04535
removed finish
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14 tahun lalu |
alteredq
|
51bcda74d4
Merge remote branch 'remotes/empaempa/master'
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14 tahun lalu |
Mikael Emtinger
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2c8b6b35fe
Fixed bug in lens flare
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14 tahun lalu |
alteredq
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e0768d0605
Merged with empaempa's branch.
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14 tahun lalu |
Mikael Emtinger
|
f70aaed1d8
Merge branch 'master' of git://github.com/mrdoob/three.js
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14 tahun lalu |
Mikael Emtinger
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c3ab2eb1e9
Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason).
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14 tahun lalu |
alteredq
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f221b853b7
Refactoring and optimizations in collision system and examples.
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14 tahun lalu |
alteredq
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1fd801719f
Added option to have flat shading for renderBufferImmediate.
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14 tahun lalu |
alteredq
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5c943cab3e
Fixed broken MarchingCubes.
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14 tahun lalu |
alteredq
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4470e0f619
Merged physics branch into master.
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14 tahun lalu |
alteredq
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07294ccfaf
Merge remote branch 'remotes/drojdjou/master' into physics
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14 tahun lalu |
alteredq
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65e3f92d55
Merged latest master branch into physics branch.
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14 tahun lalu |
Bartek Drozdz
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0017fa4285
Removed comments from Collision classes
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14 tahun lalu |
alteredq
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0209928118
Fixed reaction and trigger collisions examples.
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14 tahun lalu |
alteredq
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693a36f509
Moved scene loader from SceneUtils into SceneLoader.
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14 tahun lalu |