Mr.doob
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1ee4b5fc8e
WebGLRenderer: Removed Object.keys() micro-optimizations for now.
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10 years ago |
Mr.doob
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c7d0583df1
WebGLRenderer: Rescuing MorphTargets. Work in Progress...
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10 years ago |
Mr.doob
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adefed2a44
WebGLProgram: Don't cache additional attribute identifiers if RawShaderMaterial.
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10 years ago |
Mr.doob
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cbff3b261c
ShaderMaterial: Rescuing attributes but as an Array.
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10 years ago |
Mr.doob
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5228495601
Minor clean up.
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10 years ago |
Mr.doob
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9962c0b1c2
WebGLProgram: generateDefines clean up.
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10 years ago |
Mr.doob
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cdcdde9337
Reverted console.* to THREE.* change. See #5791.
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10 years ago |
Mr.doob
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59aebeda08
ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493.
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10 years ago |
Mr.doob
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6430947eb5
WebGLProgram: Moved #extension directive before precision. See #6493.
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10 years ago |
Arthur Silber
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4332710a8a
Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer
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10 years ago |
Arthur Silber
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b051f59687
Fix logarithmic depth buffer not being used in shader program
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10 years ago |
WestLangley
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1df48eefe2
Removed wrap lighting from Phong and Lambert
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10 years ago |
Ben Adams
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50adbaa5c1
Mild glsl improvements
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10 years ago |
Mr.doob
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34836d4478
Clean up
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10 years ago |
Mr.doob
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9ff4f7acb4
WebGLProgram: Clean up.
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10 years ago |
Ben Houston
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81a7d078f1
Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap
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10 years ago |
Andrew Ray
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0f945f290b
Expose more shader error information to the world
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10 years ago |
Jan Waller
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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10 years ago |
Ben Houston
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dd679cbcfd
fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed.
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10 years ago |
Ben Houston
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0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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10 years ago |
Ben Houston
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6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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10 years ago |
Mr.doob
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bfd29f459f
WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117.
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10 years ago |
Mr.doob
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09de063fab
WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117.
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10 years ago |
gero3
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fe8493157e
codestyle fixes
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10 years ago |
Mr.doob
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ef2c65dd6d
Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev
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10 years ago |
Mr.doob
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c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
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10 years ago |
Mr.doob
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00af081ee5
WebGLProgram: Code clean up.
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10 years ago |
Ben Houston
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c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
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10 years ago |
Ben Houston
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af236a42f2
completing adjustable gamma - still one bug left.
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10 years ago |
Ben Houston
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1c24e4d1ad
allowing for adjustable gamma factor in WebGLRenderer.
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10 years ago |