Commit History

Author SHA1 Message Date
  Mr.doob 1ee4b5fc8e WebGLRenderer: Removed Object.keys() micro-optimizations for now. 10 years ago
  Mr.doob c7d0583df1 WebGLRenderer: Rescuing MorphTargets. Work in Progress... 10 years ago
  Mr.doob adefed2a44 WebGLProgram: Don't cache additional attribute identifiers if RawShaderMaterial. 10 years ago
  Mr.doob cbff3b261c ShaderMaterial: Rescuing attributes but as an Array. 10 years ago
  Mr.doob 5228495601 Minor clean up. 10 years ago
  Mr.doob 9962c0b1c2 WebGLProgram: generateDefines clean up. 10 years ago
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. 10 years ago
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 years ago
  Mr.doob 6430947eb5 WebGLProgram: Moved #extension directive before precision. See #6493. 10 years ago
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer 10 years ago
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program 10 years ago
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 years ago
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 years ago
  Mr.doob 34836d4478 Clean up 10 years ago
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. 10 years ago
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 years ago
  Andrew Ray 0f945f290b Expose more shader error information to the world 10 years ago
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 years ago
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. 10 years ago
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 years ago
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 years ago
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 10 years ago
  gero3 fe8493157e codestyle fixes 10 years ago
  Mr.doob ef2c65dd6d Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 years ago
  Mr.doob 00af081ee5 WebGLProgram: Code clean up. 10 years ago
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 10 years ago
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 years ago
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 10 years ago