Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 3e5fed7104 * .blend wasn't supposed to get in.... %!s(int64=15) %!d(string=hai) anos
  Mr.doob 98693605e8 * Added point lights example %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4f1cb8f48f * Added point lights example %!s(int64=15) %!d(string=hai) anos
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 71f96a5f1b Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  alteredq 5d7e32a3af Changed camera matrix update in WebGLRenderer to happen just once per frame, no need to do it with every object. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  alteredq 87e0d754bd Premultiplied alpha in WebGLRenderer for MeshColorFillMaterial and MeshColorStrokeMaterial (to get closer to CanvasRenderer look). %!s(int64=15) %!d(string=hai) anos
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. %!s(int64=15) %!d(string=hai) anos
  alteredq 3db0c8777d Fixed broken normals in Blender 2.54 exporter. %!s(int64=15) %!d(string=hai) anos
  alteredq 9bf3db34d3 Updated WebGLRenderer to use light intensity. %!s(int64=15) %!d(string=hai) anos
  alteredq a0e3f4068f Changed exported JS class name in OBJ converter to use the same convention as Blender exporter (use exact case of JS filename, no capitalization). %!s(int64=15) %!d(string=hai) anos
  alteredq 4a7082165a Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). %!s(int64=15) %!d(string=hai) anos
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. %!s(int64=15) %!d(string=hai) anos
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. %!s(int64=15) %!d(string=hai) anos
  alteredq fdb1ee5ff2 Added inversion of 3x3 rotation submatrix. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 369a8661dc * WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true %!s(int64=15) %!d(string=hai) anos
  Mr.doob 836f1b878f * CanvasRenderer light per particle and lines %!s(int64=15) %!d(string=hai) anos
  Mr.doob bd2dc37e50 (alteredq fix) %!s(int64=15) %!d(string=hai) anos
  alteredq 8a8dd0d9cb Changed mesh JS class name generator in Blender exporter to use cross-platform path parsing. %!s(int64=15) %!d(string=hai) anos
  alteredq 31644e179b Added link to OBJ converter script at GitHub to JS template. %!s(int64=15) %!d(string=hai) anos
  alteredq 47a4c91ebc Merge remote branch 'remotes/upstream/master' %!s(int64=15) %!d(string=hai) anos
  alteredq 69d93317c8 Forgot to build single file libraries. %!s(int64=15) %!d(string=hai) anos
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4da30fb353 * Blender 2.54 exporter: Added computeNormal and computeCentroids logic. %!s(int64=15) %!d(string=hai) anos
  Mr.doob b61e4a453f * Added AUTHORS file %!s(int64=15) %!d(string=hai) anos