Commit History

Автор SHA1 Съобщение Дата
  Mr.doob 5ad6b0b59a I think these are the proper ways to detect <canvas> and WebGL. преди 14 години
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. преди 14 години
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. преди 14 години
  alteredq 373e6c29c1 Added forgotten Detector.js преди 14 години
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). преди 14 години
  alteredq be527d9f81 More optimizations of WebGLRenderer. преди 14 години
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. преди 14 години
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. преди 14 години
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. преди 14 години
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. преди 14 години
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. преди 14 години
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. преди 14 години
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. преди 14 години
  alteredq 12fb60f1be Added glow to lines vertex color example. преди 14 години
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. преди 14 години
  alteredq 078b0977ae Few dirty performance optimizations. преди 14 години
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. преди 14 години
  alteredq abfa966fb9 Synced with mrdoob's branch. преди 14 години
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. преди 14 години
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). преди 14 години
  alteredq d34d8d8e05 Vertex colors examples tweaks. преди 14 години
  alteredq f5642a3beb Added mesh vertex color example. преди 14 години
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. преди 14 години
  alteredq e8497d205b Simplified shaders building. преди 14 години
  alteredq ad51a48fcd Added "depth_test" parameter to materials. преди 14 години
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. преди 14 години
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. преди 14 години
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. преди 14 години
  alteredq fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. преди 14 години
  alteredq b3ea0d5fcd Changed a bit clear color API. преди 14 години