Commit History

Author SHA1 Message Date
  Mikael Emtinger 5c4131d366 Matrix4.lookAt: 14 years ago
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 14 years ago
  alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 14 years ago
  Mr.doob 446834ba35 Minor fixes and improvements. 14 years ago
  Mr.doob 27dc056af4 Minor refactoring and clean up. 14 years ago
  Mr.doob 033a372c70 Fixed Matrix4::scale 14 years ago
  Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). 14 years ago
  alteredq 7415759392 Added 3d sound support plus example. 14 years ago
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 14 years ago
  alteredq 313ce3ed94 More refactoring and optimizations. 14 years ago
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 years ago
  alteredq f4fe695d9a First somehow working version ;). 14 years ago
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 years ago
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 years ago
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 years ago
  alteredq 078b0977ae Few dirty performance optimizations. 14 years ago
  alteredq 09571ee3d0 Partially merged szimek's pull request 14 years ago
  astrodud 1bb5e6003a * memory and speed optimizations in Matrix4.flatten() 14 years ago
  astrodud 67be8c84a1 small bug fix in the new Matrix4.rotationAxisAngleMatrix 14 years ago
  alteredq 5e99c7b8f7 Simplified Matrix4: reused code from setters in creators. 14 years ago
  alteredq 8f29cf0324 Prettified formatting of new Matrix4 set methods and also fixed implied globals in setRotAxis. 14 years ago
  Mr.doob 5accd0cfd7 Brought back Object3D.rotationMatrix (Projector still uses it). 14 years ago
  astrodud d8f6d06edf oops - fixed but in setRotX 14 years ago
  astrodud 17ab97545e added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix. 14 years ago
  astrodud 22a1502174 slight speedup in Matrix4.makeInvert by cutting down object lookups 14 years ago
  astrodud 151ff4394e slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications 14 years ago
  astrodud f3fd1bcfe6 slight speedup in Matrix4.determinant by cutting down object lookups 14 years ago
  alteredq 08f6ceef15 Small optimizations to matrix math. 14 years ago
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 years ago
  Fabrica Sapiens bb3ce971cb Updated multiplySelf() to make it 20% faster. 14 years ago