Mikael Emtinger
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5c4131d366
Matrix4.lookAt:
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14 years ago |
Mr.doob
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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14 years ago |
alteredq
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e4f759c225
Optimized Matrix4.transpose and fixed performance test.
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14 years ago |
Mr.doob
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446834ba35
Minor fixes and improvements.
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14 years ago |
Mr.doob
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27dc056af4
Minor refactoring and clean up.
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14 years ago |
Mr.doob
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033a372c70
Fixed Matrix4::scale
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14 years ago |
Mr.doob
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059d0d7df2
Fixed Matrix4::setRotationFromEuler (using x,y,z order).
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14 years ago |
alteredq
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7415759392
Added 3d sound support plus example.
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14 years ago |
Mr.doob
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251a7d53b8
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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14 years ago |
alteredq
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313ce3ed94
More refactoring and optimizations.
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14 years ago |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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14 years ago |
alteredq
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f4fe695d9a
First somehow working version ;).
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14 years ago |
alteredq
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cf37a8cc43
First integration step: something appeared on the screen ;)
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14 years ago |
alteredq
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56fcd26ef3
Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used.
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14 years ago |
alteredq
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eced0ca840
Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters.
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14 years ago |
alteredq
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078b0977ae
Few dirty performance optimizations.
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14 years ago |
alteredq
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09571ee3d0
Partially merged szimek's pull request
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14 years ago |
astrodud
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1bb5e6003a
* memory and speed optimizations in Matrix4.flatten()
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14 years ago |
astrodud
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67be8c84a1
small bug fix in the new Matrix4.rotationAxisAngleMatrix
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14 years ago |
alteredq
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5e99c7b8f7
Simplified Matrix4: reused code from setters in creators.
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14 years ago |
alteredq
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8f29cf0324
Prettified formatting of new Matrix4 set methods and also fixed implied globals in setRotAxis.
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14 years ago |
Mr.doob
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5accd0cfd7
Brought back Object3D.rotationMatrix (Projector still uses it).
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14 years ago |
astrodud
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d8f6d06edf
oops - fixed but in setRotX
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14 years ago |
astrodud
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17ab97545e
added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix.
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14 years ago |
astrodud
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22a1502174
slight speedup in Matrix4.makeInvert by cutting down object lookups
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14 years ago |
astrodud
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151ff4394e
slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications
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14 years ago |
astrodud
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f3fd1bcfe6
slight speedup in Matrix4.determinant by cutting down object lookups
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14 years ago |
alteredq
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08f6ceef15
Small optimizations to matrix math.
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14 years ago |
Mr.doob
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5e2c480b89
Implemented Frustum checking to `Projector::projectObjects` (thanks errynp)
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14 years ago |
Fabrica Sapiens
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bb3ce971cb
Updated multiplySelf() to make it 20% faster.
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14 years ago |