Commit History

Autor SHA1 Mensaxe Data
  WestLangley a9a97d0bed stencilBuffer is disabled by default %!s(int64=5) %!d(string=hai) anos
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. %!s(int64=5) %!d(string=hai) anos
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. %!s(int64=5) %!d(string=hai) anos
  Mugen87 7dd44e809e Examples: Deprecate examples/js. %!s(int64=5) %!d(string=hai) anos
  Mugen87 1875743a12 BokehShader: Fix wrong format of render target. %!s(int64=5) %!d(string=hai) anos
  Mugen87 289185ad00 JSM: Added module and TS file for BokehPass. %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Mugen87 a369b3c246 Examples: Clean up %!s(int64=6) %!d(string=hai) anos
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code %!s(int64=6) %!d(string=hai) anos
  WestLangley 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
  Ben Houston 6857d8de67 make DOF work again. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 7119c4c084 Clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. %!s(int64=8) %!d(string=hai) anos
  aardgoose 113e8e34d9 remove UniformsUtils.* %!s(int64=8) %!d(string=hai) anos
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes %!s(int64=9) %!d(string=hai) anos
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" %!s(int64=9) %!d(string=hai) anos
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management %!s(int64=9) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. %!s(int64=10) %!d(string=hai) anos