Commit History

Autor SHA1 Mensaxe Data
  George Profenza 61d7fe9575 c4d export %!s(int64=15) %!d(string=hai) anos
  George Profenza 1553f48f72 c4d export %!s(int64=15) %!d(string=hai) anos
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. %!s(int64=15) %!d(string=hai) anos
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob a919753328 * Clickresolver.js: Implemented blackpawn's point in triangle algos ( http://www.blackpawn.com/texts/pointinpoly/default.html ). Now works properly with Face3 too. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... %!s(int64=15) %!d(string=hai) anos
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ %!s(int64=15) %!d(string=hai) anos
  alteredq 8e31bbb165 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7f0a42cce8 Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  alteredq 8ea9f2d107 Merge remote branch 'remotes/upstream/master' %!s(int64=15) %!d(string=hai) anos
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). %!s(int64=15) %!d(string=hai) anos
  alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). %!s(int64=15) %!d(string=hai) anos
  Mr.doob cf58088c23 Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  alteredq b150a74755 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mark DiMarco 705a0ab687 updated examples to call scene.add instead of scene.addObject %!s(int64=15) %!d(string=hai) anos
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 05ba1a2b1c * Nicer looking orthographic projection example. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` %!s(int64=15) %!d(string=hai) anos
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
  Mr.doob 6f51ce7e8d * Trying to make the interaction stuff work... %!s(int64=15) %!d(string=hai) anos
  Mr.doob d764c7980e Merge remote branch 'alteredq/master' %!s(int64=15) %!d(string=hai) anos
  alteredq 129a128ec1 Cleaned up WebGLRenderer. Made Blinn-Phong shader work also in Firefox 4. %!s(int64=15) %!d(string=hai) anos
  alteredq 45f7464793 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 17641fed96 * Typo on point lights example link %!s(int64=15) %!d(string=hai) anos
  Mr.doob 3e5fed7104 * .blend wasn't supposed to get in.... %!s(int64=15) %!d(string=hai) anos
  Mr.doob 98693605e8 * Added point lights example %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4f1cb8f48f * Added point lights example %!s(int64=15) %!d(string=hai) anos