История коммитов

Автор SHA1 Сообщение Дата
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays 10 лет назад
  Marius Kintel e492cdc7a5 Removed leftover unused property 10 лет назад
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. 10 лет назад
  Mr.doob 790fdaf27c Updated builds. 10 лет назад
  Mr.doob 906cf5a3a7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 лет назад
  Mr.doob 2b558ff8a1 Geometry: Sort uvs in sortFacesByMaterialIndex. See #7211. 10 лет назад
  Mr.doob 2d8b9e32d5 Merge pull request #7233 from tamarintech/fix/code_cleanup 10 лет назад
  Elijah Snyder 5681aaa73a Removing leading underscores - misunderstood code style guidelines 10 лет назад
  Mr.doob e2f18de21d Updated builds. 10 лет назад
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 лет назад
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 лет назад
  Mr.doob 03330d54cf Updated builds. 10 лет назад
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 лет назад
  Mr.doob 001e5d463e Merge pull request #7236 from tschw/DRYinShadowMap 10 лет назад
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 лет назад
  tschw 30a5fb2d2b Removed ignored parameter, amending #7153. 10 лет назад
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 лет назад
  Mr.doob aaef3a8a73 Simplified PointLight shadows example. 10 лет назад
  Mr.doob 5249b4326f Renamed PointLight shadows example. 10 лет назад
  Mr.doob a671c551cf Updated builds. 10 лет назад
  Mr.doob 9001e050f2 Docs: Fixed invalid JSON. See #7208 10 лет назад
  Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev 10 лет назад
  Elijah Snyder e2b5400ce0 Updating whitespace, adding underscores and updating Cases to match coding style 10 лет назад
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 лет назад
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 лет назад
  mkkellogg b9a51318ec Updated comments for cubeToUV() function in shadow mapping shader. 10 лет назад
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 лет назад
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 лет назад
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). 10 лет назад
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 лет назад