Commit History

Author SHA1 Message Date
  astrodud 6a5ad65104 created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly, as with WebGLRenderer 14 years ago
  astrodud 2319f227f3 created _m33 class member (moved out of Matrix4) and modified THREE.Matrix4.makeInvert3x3() call accordingly 14 years ago
  astrodud b9c654633c removed object lookups in transpose() 14 years ago
  astrodud 1bb5e6003a * memory and speed optimizations in Matrix4.flatten() 14 years ago
  astrodud 0b19cd3c75 one fewer Matrix4 created in Projector.unProjectVector 14 years ago
  alteredq 3e36fed048 Merged astrodud's pull request. 14 years ago
  astrodud 67be8c84a1 small bug fix in the new Matrix4.rotationAxisAngleMatrix 14 years ago
  Mr.doob 740407b46e Trailing spaces clean up. 14 years ago
  alteredq 8a26198b41 Updated also WebGLRenderer2 to show quads in wireframe. 14 years ago
  alteredq 969490ddba Merged astrodud's pull request. 14 years ago
  alteredq 5665864605 Merge remote branch 'remotes/astrodud/master' 14 years ago
  astrodud 6c071233d6 This is the Object3D.js code as it *should* have been committed 14 years ago
  alteredq 5e99c7b8f7 Simplified Matrix4: reused code from setters in creators. 14 years ago
  alteredq 8f29cf0324 Prettified formatting of new Matrix4 set methods and also fixed implied globals in setRotAxis. 14 years ago
  Mr.doob 41c692828f Trailing spaces clean up. 14 years ago
  Mr.doob 5accd0cfd7 Brought back Object3D.rotationMatrix (Projector still uses it). 14 years ago
  Mr.doob ecedea4be1 Updated builds. 14 years ago
  astrodud 2a7262ccd9 Merge https://github.com/mrdoob/three.js 14 years ago
  astrodud c9706f85bf Optimized Object3D.updateMatrix to (1) cut down where possible on new Matrix4 allocation, (2) only compute 14 years ago
  astrodud d8f6d06edf oops - fixed but in setRotX 14 years ago
  Mr.doob 89ecf225d0 Merge remote branch 'alteredq/master' 14 years ago
  Mr.doob 0b8323f426 Removed hatching commented code from ShaderUtils. 14 years ago
  astrodud 17ab97545e added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix. 14 years ago
  astrodud 22a1502174 slight speedup in Matrix4.makeInvert by cutting down object lookups 14 years ago
  astrodud 151ff4394e slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications 14 years ago
  astrodud f3fd1bcfe6 slight speedup in Matrix4.determinant by cutting down object lookups 14 years ago
  alteredq fde0754383 Refactored camera translation so that it doesn't create new vectors. 14 years ago
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. 14 years ago
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. 14 years ago
  alteredq 08f6ceef15 Small optimizations to matrix math. 14 years ago