提交歷史

作者 SHA1 備註 提交日期
  alteredq 6c5825f77e Updated builds. 13 年之前
  alteredq ada3a940b8 Changed CubeCamera to update mipmaps only once. 13 年之前
  alteredq 4a36583427 Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples. 13 年之前
  Mr.doob ecb2059590 Updated builds. 13 年之前
  alteredq 0e3b527cdc Refactored MarchingCubes out into examples/js 13 年之前
  alteredq 5ffc9d4f0e Fixed runaway globals. 13 年之前
  alteredq 8272c29479 Updated builds. 13 年之前
  Mr.doob 65c637109c Set WebGLRenderer's default precision back to 'highp'. Added specifier to vertex shader too. Fixes #1602. 13 年之前
  alteredq d9d128f67a Fixed AnaglyphWebGLRenderer and ParallaxBarrierWebGLRenderer. 13 年之前
  alteredq 4989d0294e Fixed Spline.getPoint(). Tweaked camera controls examples. 13 年之前
  alteredq ff5d13d03c "Fixed" dynamic terrain demo. 13 年之前
  alteredq 19f0b1f1e5 Cleaning up Blender scene exporter and SceneLoader. 13 年之前
  alteredq 619cbaa556 Refactored GeometryUtils.triangulateQuads not to use array.splice. 13 年之前
  alteredq 7230ffa2fc Refactored GeometryUtils.tessellate not to use array.splice. 13 年之前
  alteredq bdd5861dce Tweaked transparency in extrude splines example. 13 年之前
  alteredq 51bd5bcd7b Added handling of vertex colors to GeometryUtils.tessellate. 13 年之前
  alteredq 3c0413aeaa Added handling of vertex normals to GeometryUtils.tessellate. 13 年之前
  alteredq 70ee0cf598 Fixed bug in GeometryUtils.triangulateQuads. 13 年之前
  alteredq ba22d994e2 Added material.needsUpdate flag. 13 年之前
  alteredq 2b59d31716 Merged @zz85's changes. 13 年之前
  alteredq 83a894e61c Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial. 13 年之前
  alteredq 2375024e9a Cleaned up TubeGeometry. 13 年之前
  alteredq fc639b2ab6 Added physical specular term also to normal map shader. 13 年之前
  alteredq e16fb7cfd0 Updated builds. 13 年之前
  alteredq 685d72ed9f Merged @zz85's branch. 13 年之前
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 年之前
  alteredq 2ccfed2c9c Updated builds. 13 年之前
  alteredq 4df44908e7 Fixed particles sorting issues. 13 年之前
  alteredq c1ce0dbb8c Changed depth sorting in WebGLRenderer to use world positions. 13 年之前
  zz85 c6dacf6fca Update builds 13 年之前