alteredq
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6c5825f77e
Updated builds.
|
13 年之前 |
alteredq
|
ada3a940b8
Changed CubeCamera to update mipmaps only once.
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13 年之前 |
alteredq
|
4a36583427
Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples.
|
13 年之前 |
Mr.doob
|
ecb2059590
Updated builds.
|
13 年之前 |
alteredq
|
0e3b527cdc
Refactored MarchingCubes out into examples/js
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13 年之前 |
alteredq
|
5ffc9d4f0e
Fixed runaway globals.
|
13 年之前 |
alteredq
|
8272c29479
Updated builds.
|
13 年之前 |
Mr.doob
|
65c637109c
Set WebGLRenderer's default precision back to 'highp'. Added specifier to vertex shader too. Fixes #1602.
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13 年之前 |
alteredq
|
d9d128f67a
Fixed AnaglyphWebGLRenderer and ParallaxBarrierWebGLRenderer.
|
13 年之前 |
alteredq
|
4989d0294e
Fixed Spline.getPoint(). Tweaked camera controls examples.
|
13 年之前 |
alteredq
|
ff5d13d03c
"Fixed" dynamic terrain demo.
|
13 年之前 |
alteredq
|
19f0b1f1e5
Cleaning up Blender scene exporter and SceneLoader.
|
13 年之前 |
alteredq
|
619cbaa556
Refactored GeometryUtils.triangulateQuads not to use array.splice.
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13 年之前 |
alteredq
|
7230ffa2fc
Refactored GeometryUtils.tessellate not to use array.splice.
|
13 年之前 |
alteredq
|
bdd5861dce
Tweaked transparency in extrude splines example.
|
13 年之前 |
alteredq
|
51bd5bcd7b
Added handling of vertex colors to GeometryUtils.tessellate.
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13 年之前 |
alteredq
|
3c0413aeaa
Added handling of vertex normals to GeometryUtils.tessellate.
|
13 年之前 |
alteredq
|
70ee0cf598
Fixed bug in GeometryUtils.triangulateQuads.
|
13 年之前 |
alteredq
|
ba22d994e2
Added material.needsUpdate flag.
|
13 年之前 |
alteredq
|
2b59d31716
Merged @zz85's changes.
|
13 年之前 |
alteredq
|
83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 年之前 |
alteredq
|
2375024e9a
Cleaned up TubeGeometry.
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13 年之前 |
alteredq
|
fc639b2ab6
Added physical specular term also to normal map shader.
|
13 年之前 |
alteredq
|
e16fb7cfd0
Updated builds.
|
13 年之前 |
alteredq
|
685d72ed9f
Merged @zz85's branch.
|
13 年之前 |
alteredq
|
9451201ca3
Added workaround for ANGLE bug which was breaking shading when using physically based specular term.
|
13 年之前 |
alteredq
|
2ccfed2c9c
Updated builds.
|
13 年之前 |
alteredq
|
4df44908e7
Fixed particles sorting issues.
|
13 年之前 |
alteredq
|
c1ce0dbb8c
Changed depth sorting in WebGLRenderer to use world positions.
|
13 年之前 |
zz85
|
c6dacf6fca
Update builds
|
13 年之前 |