Commit History

Autor SHA1 Mensaxe Data
  WestLangley 6f42b96562 Clean Up %!s(int64=8) %!d(string=hai) anos
  Tentone f01308753a Minor changes %!s(int64=8) %!d(string=hai) anos
  Tentone 5322adc761 Unreal bloom render to screen %!s(int64=8) %!d(string=hai) anos
  WestLangley ac941c5761 Clean up %!s(int64=8) %!d(string=hai) anos
  Michael Herzog 1d3391ace5 Update UnrealBloomPass.js %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. %!s(int64=8) %!d(string=hai) anos
  aardgoose fcfc420fd4 remove UniformsUtils.* %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke 31397f8bb8 Remove unnecessary comma in UnrealBloomPass %!s(int64=8) %!d(string=hai) anos
  Mr.doob b2995bd589 Moved gaussianPdf out of core. %!s(int64=9) %!d(string=hai) anos
  spidersharma03 22a4c76306 Bloom Pass - Inspired from Unreal Engine (#9351) %!s(int64=9) %!d(string=hai) anos