Commit History

作者 SHA1 備註 提交日期
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 年之前
  Mr.doob 27ccf487bd Docs: Ray. 14 年之前
  Mr.doob 73283a606f Added .setPrecision() to Ray. Fixes #1328. 14 年之前
  Mr.doob e1451ce313 Removed hierarchy support in Ray. Removed .intersectScene() to avoid disappointment. 14 年之前
  Mr.doob 32b581f24f r47 14 年之前
  Mr.doob 3a59e4bd34 Implemented @WestLangley Ray improvements. 14 年之前
  Mr.doob 0a10d079c3 Removing position behind origin check. 14 年之前
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 14 年之前
  alteredq 291d56186c Fixed Ray bug. 14 年之前
  alteredq 2ba6aabdc7 Added missing semicolon. 14 年之前
  Mr.doob f4063649a0 And yet some more Ray optimisations :P 14 年之前
  alteredq b6e7ad88af Optimized Ray a bit more. 14 年之前
  Mr.doob 7ce228ad12 Optimised Ray yet again. Adeed @banaadams 's texture.onUpdate. 14 年之前
  Mr.doob dad6911bb0 Optimised Ray a bit more 14 年之前
  Mr.doob 1f7838a9c2 Fixed bug in Ray's pointInFace3. 14 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 年之前
  Mr.doob 1e5fc98582 Reworking Scene Graph setup. 14 年之前
  Mr.doob 1258e8a771 Ray now also checks object's children. 14 年之前
  Mr.doob 9441e74abc Implemented @pyrotechnick's array concat replacement. 14 年之前
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 年之前
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 年之前
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 年之前
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 年之前
  Mr.doob 1578a27d33 Updated constructor position and buils. 14 年之前
  Mr.doob 55b753ed09 Merging with @pushmatrix's mater. 14 年之前
  Mr.doob 89a4d0e51c Fixed Ray.js distance calculation so it uses world position. 14 年之前
  Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? 14 年之前
  Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 14 年之前
  Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 14 年之前
  Mr.doob be5a27198c Renamed Ray::intersectArray to Ray::intersectObjects. 14 年之前