Commit History

Автор SHA1 Съобщение Дата
  Mr.doob 705f6967c0 Fixed GUI. преди 14 години
  alteredq 17b4ab614d "Fixed" scene test examples. преди 14 години
  alteredq a60595b3f7 Removed edges handling from asset pipeline (Blender exporter, OBJ converter, JSONLoader). преди 14 години
  alteredq 0e4a103872 Fixed CubeCamera. Added forgotten HTML for dynamic cube maps cars example. преди 14 години
  alteredq 01e2781826 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  Mr.doob ad31ff1214 Fixed the rest of the examples. преди 14 години
  alteredq 1f61a03593 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  alteredq f26eed4b1e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  Mr.doob 25d6480cf6 Fixed yet more examples. преди 14 години
  Mr.doob 36ae04418c Fixed yet some more examples. преди 14 години
  Mr.doob 99713c72ae Fixed some more examples. преди 14 години
  alteredq 0e44dd6722 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  alteredq e63d5bae2b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  Mr.doob 32355db859 I hate that github now forces you to write a title for a commit :| преди 14 години
  Mr.doob 7700feb538 WebGLRenderer .autoClear* преди 14 години
  Mr.doob b87bfc71c8 Bunch of changes... преди 14 години
  alteredq 4f73052bc0 Updated builds. преди 14 години
  Mr.doob 56113d0a18 Merge remote-tracking branch 'NINE78/dev' into dev преди 14 години
  alteredq 00b01e88b3 Added cars demo. преди 14 години
  alteredq 32e4a556ca Added CubeCamera (for rendering cube maps). преди 14 години
  alteredq 721d5bb5ba Added FXAA to color lines example. преди 14 години
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. преди 14 години
  Nik Van den Wijngaert c311a71932 Added "lower level" immediate rendering functionality. The existing mechanism requires modification of the WebGLRenderer for different objects. The new implementation leaves the current MarchingCubes immediate renderer intact but checks for existence of a immediateRenderCallback member function of the object. If found, that object is added to the scene.__webglObjectsImmediate array. The program, webgl context, and frustum are currently passed into the callback, putting al rendering responsibility at the implementing object. This may break the Three.js abstraction somewhat, but allows "power users" to do some funky webgl stuff while still relying on the Three.js framework for the rest of the scene... преди 14 години
  alteredq f43d6a3cd1 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev преди 14 години
  alteredq d275bee331 Optimized attributes updates. преди 14 години
  Mr.doob d376e7ae3b Updated builds. преди 14 години
  Mr.doob 1e0bff03c3 Merge remote-tracking branch 'alteredq/dev' into dev преди 14 години
  alteredq ba75a48a2b Optimized uniforms updates. преди 14 години
  Ivo Benner 92f406bbcc fixed: in-frame adding and removing same objects from scene leads to missing objects преди 14 години
  alteredq 4d34149ab1 Optimized iteration over uniforms in WebGLRenderer. преди 14 години