mkkellogg
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72670aef67
Unrolled loop in calculation of PCF shadow maps for point lights.
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10 years ago |
mkkellogg
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83e2794ac8
Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types.
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10 years ago |
Mr.doob
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7c8a56441f
Merge pull request #7237 from tschw/DRYinShadowMap
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10 years ago |
tschw
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9db7aca23f
ShadowMap: Corrected number of material variants.
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10 years ago |
Mr.doob
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be7aa67c85
WebGLShadowMap: Clean up.
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10 years ago |
tschw
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52a7137f0b
ShadowMap: Refactored repetitive code.
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10 years ago |
tschw
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1b0d49df6a
Edited comments and whitespace, amending #7153.
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10 years ago |
mkkellogg
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a7eed9d638
Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1.
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10 years ago |
mkkellogg
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f476908380
Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader.
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10 years ago |
mkkellogg
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8dfd933fd6
Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code.
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10 years ago |
Mark Kellogg
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5964cb9b00
Updated point-light shadow mapping code to be more efficient with uniforms and varyings.
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10 years ago |
Mark Kellogg
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ebe6e29939
Updated code formatting.
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10 years ago |
Mark Kellogg
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01e0199b3c
Added shadow functionality for point lights.
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10 years ago |
Mr.doob
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cb5474fa27
WebGLShadowMap: Removed unused camera reference.
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10 years ago |
Mr.doob
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79693fd417
WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good?
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10 years ago |
Mr.doob
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c97bcf9bb8
Renamed THREE.PointCloud to THREE.Points.
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10 years ago |
Steven Lu (PuTTY Win7 on rMBP[tmux])
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189ded0892
fix
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10 years ago |
Mr.doob
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16b8507264
Revert "WebGLShadowMap: Fixed clearColor bug"
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10 years ago |
WestLangley
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13014d3c10
Fixed clearColor bug
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10 years ago |
Benjamin Dobell
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ef11160d24
Fixed MultiMaterial shadowing copy n paste bug
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10 years ago |
Mr.doob
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9ad1129dbd
WebGLRenderer: Minor tweaks.
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10 years ago |
Mr.doob
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d383c8c0b6
WebGLRenderer: Simplified WebGLObjects.
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10 years ago |
Mr.doob
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8fb24b5847
WebGLRenderer: Moved movelViewMatrix and normalMatrix to Object3D.
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10 years ago |
Mr.doob
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3ed8a04c0c
WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial.
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10 years ago |
Mr.doob
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cf3a321502
WebGLShadowMap: Support wireframeLinewidth.
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10 years ago |
Mr.doob
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e168fdabb6
WebGLShadowMap: Fixed getDepthMaterial code.
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10 years ago |
Mr.doob
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b9fe0a8fcc
WebGLShadowMap: Support MeshFaceMaterial.
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10 years ago |
Mr.doob
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a2628940fc
WebGLRenderer/Projector: Removed null handling.
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10 years ago |
Mr.doob
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33b37b79e7
WebGLRenderer: Moved objects.update( object ) outside of renderBufferDirect.
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10 years ago |
Mr.doob
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f774b2f4de
WebGLShadowMap: Support wireframe.
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10 years ago |