Commit History

Author SHA1 Message Date
  mkkellogg 72670aef67 Unrolled loop in calculation of PCF shadow maps for point lights. 10 years ago
  mkkellogg 83e2794ac8 Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types. 10 years ago
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 years ago
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 years ago
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 years ago
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 years ago
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 years ago
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 years ago
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 years ago
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  Mr.doob cb5474fa27 WebGLShadowMap: Removed unused camera reference. 10 years ago
  Mr.doob 79693fd417 WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good? 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Steven Lu (PuTTY Win7 on rMBP[tmux]) 189ded0892 fix 10 years ago
  Mr.doob 16b8507264 Revert "WebGLShadowMap: Fixed clearColor bug" 10 years ago
  WestLangley 13014d3c10 Fixed clearColor bug 10 years ago
  Benjamin Dobell ef11160d24 Fixed MultiMaterial shadowing copy n paste bug 10 years ago
  Mr.doob 9ad1129dbd WebGLRenderer: Minor tweaks. 10 years ago
  Mr.doob d383c8c0b6 WebGLRenderer: Simplified WebGLObjects. 10 years ago
  Mr.doob 8fb24b5847 WebGLRenderer: Moved movelViewMatrix and normalMatrix to Object3D. 10 years ago
  Mr.doob 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. 10 years ago
  Mr.doob cf3a321502 WebGLShadowMap: Support wireframeLinewidth. 10 years ago
  Mr.doob e168fdabb6 WebGLShadowMap: Fixed getDepthMaterial code. 10 years ago
  Mr.doob b9fe0a8fcc WebGLShadowMap: Support MeshFaceMaterial. 10 years ago
  Mr.doob a2628940fc WebGLRenderer/Projector: Removed null handling. 10 years ago
  Mr.doob 33b37b79e7 WebGLRenderer: Moved objects.update( object ) outside of renderBufferDirect. 10 years ago
  Mr.doob f774b2f4de WebGLShadowMap: Support wireframe. 10 years ago